Saturday, 31 August 2013

Warband: 'Scourge of Witches' the Witch Hunters


That was a close one! Mordheim is full of dangers and yet we came out of it without a scratch once more. That made me think lad - as we have our sacks filled with gold, then it is about time to mount some proper warband. There's plenty of strong and pugnacious champs scattered around nearest settlements, but we need some really tough bastards. Witch Hunters lad - that is exactly what we need. There are no sons of a whore more fierce and headstrong than those and i think that i know where to find them. Just follow the stench of burned meat and cries of the dying men... 



 Warband: Witch Hunters
'Scourge of Witches'

I use this opportunity to introduce you to one of my favorite warbands: the Witch Hunters. Many times i had a plan to win a tournament or to be a competitive player in a campaign. If that was the case - i choose Witch Hunters. These grim fellows got advantages and drawbacks just like all warbands, yet there is one thing that for me places them above all others. 

Advantages:

- Flexibility, (that special one thing)
Like all human warbands, the Witch Hunters have a variety of options to choose from. Every player may construct his starting band to fit his gaming style. For instatnt, there is a choice of build:
- Long range shooting. Heroes with crossbows, Zaelots with bows to amass fire, and some muscle to withstand eventual combat. Tilean Marksman, or Roadwarden for a HS.
- Midrange shooting. Some heroes have crossbows or pistols, henchmen are choosen from Flagellants and Warhounds.  Tilean Marksman, or a Pit Fighter for a HS.
- Combat & maneuver. Heroes are equiped with close combat weapons or mobile shooting weapons, while henchmen includes five Warhounds and two Flagellants. Imperial Assassin or Pit Fighter for a HS.
- Close Combat. All Heroes equiped for close combat, two to three Flagellants, Zaelots with two weapons. Ogre Bodyguard - there's no one better than this fellow.

Personally i preffer to buy five heroes (more heroes = more loot), equip them with crossbows and a mix of CC weapons (shooting means 'live to see another day'), field max Hounds (speed) and two Flagellands (for extra punch), and then spent some coins to hire Tilean Marksman (more dakka). 

- Powerfull Magic,
Prayers of Sigmar are so good that I have difficulty with making choice of the best one of them.  Hammer of Sigmar literally changes your Priest into a killing mashine, while Healing Hand may be an ace in the hole in case of some shooty weather (facing Dwarf Treasure Hunters for example). Armour of Rightenousness is good for tanky close combat build, and Soulfire leaves many dead when used in dense combat. That makes it 4 to 2 (Shield of Faith and Heart of Steel are crap). 

- Hounds,
Warhounds are not only wonderful companions of man. These nasty beasts are fast, strong and cunning, allowing you to outmaneuver your opponent, get wind of hidden prey and then get rid of it with sharp claws and teeth, not to mention strength of 4. 

Weaknesses:

- Low number of warriors,
Number of warriors in your band may never exceed 12, that means you will almost always be outnumbered. It also means that you'll have to play cautiously not to loose one of your heroes. You will need gold to pay the upkeep of Hired Swords - the only way of keeping enemy numbers at bay.

- High starting XP, 
Your heroes start with 58 experience points. That is a lot - they will be advancing slower than other warbands. Additionally there is no Witch Hunter hero with 0 starting XP and even with lower number of fighters you will still be above your opponents rating, especially if you hire some Hired Swords - which is actually must have.
 

Witch Hunter Captain: Melkior Brenner

Priest of Sigmar: Balthazar

 
Witch Hunter: Kornelius

 
 Witch Hunter: Gaspar

 Witch Hunter: Duke Tredd & Zealot Monkey: Pako

 Flagellants: Brazier (hero) & Flagellants

 Warhounds (big and mean)


Warband: Witch Hunters 'Scourge of Witches'
Cost: 500gc,
Rating: 132,

Witch Hunter Captain: Melkior Brenner 88gc,
Crossbow, Mace, Dagger,

Priest of Sigmar: Balthazar 48gc,
Hammer, Axe, Dagger,

Witch Hunter: Kornelius 53gc,
Crossbow, Mace, Dagger,

Witch Hunter: Gaspar 53gc,
Crossbow, Mace, Dagger,

Witch Hunter: Duke Tredd 43gc
Pistol, Mace, Dagger,

Flagellant 55gc,
Flail, 

Flagellant 55gc,
Flail

Warhounds (5) 75gc,

Tilean Marksman: Gioseppo Pecatore 30gc,
Crossbow, Light Armour, Sword, Dagger,



Nazroth,

Sunday, 25 August 2013

Scenario: Cursed Treasure by Nazroth


It is done. We are in Mordheim once more. Let us hope that thrill for adventure will keep us going long enough that we can find our first decent loot, otherwise we will be forced to spend this night at Cutthroats' Haven and we do not want that to happen, belive me. Fortunately, I have an idea of where to find some coin and maybe a piece of Wyrdstone. Back when i was in Mordheim for the first time, i have heard rumours about some cursed treasure. Some said that is was haunted by a ghost of Duke Verice. If this is true, then no one should be bold or stupid enough to try and steal this treasure, don't you think? No one except us of course. I will lead the way...




The Scenario: Cursed Treasure is my first try to get back to developing fan made content for Mordheim. I hope that experienced Mordheim players will find it challenging and refreshing. I look forward for you to use it in your own games. It is still before beta testing but it looks smooth, easy to understand and especially: balanced enough to try and play it. If you do - please make sure to leave me some comment.


Nazroth,

Return to Mordheim

"It is a Dark Time.
The might of the Empire is dust, their crown is lost to them and their glory forgotten. 
The promise of an age of peace and prosperity is drowned in blood. 
This is your time. For the ruins of Mordheim hold prize beyond imagination: stones of power which can grant all your wishes. 
But beware of your enemies.
Fear the Possessed, the Beasts of the Pit which roam the night. 
Watch for the thieves of the Rat men, the Skaven of the Underworld.
Dread the corpses who walk like the living: the foul Vampires and their rotting minions.
This is Mordheim, the city of the Damned. This is the home of all your hopes. Be wary or it will be your grave as well." Mordheim rb.s.124



It has been many years since the last time i have seen this ragged landscape.
Back then i have been young and foolhardy, eager to fight and to take lives. This cursed place has changed me to no recognition. It stripped bare my foolhardiness and my eagerness to fight while passing of time has robbed me of my youth. The only thing left intact of my former 'me' is willingness to kill, cause in this place not to kill is synonymous with getting yourself killed. I have forsworn to never come back again...
And yet i find myself  near Mordheim once more. It is an act of necessity rather than desire to fill my sack with gold. I know many secrets of this carcass of a city yet there is still more to uncover. Some influential people want me here and who am i to disagree? A mercenary, a hired sword, a bounty hunter, a hammer of witches, i'm none and all alike in some degree. A treasure hunter... that is certainly who i was, but am i a treasure hunter still? Let us hope i am, otherwise we all are going to die embraced by this city's madness. 
Enought talking. Come, we will get to the gates of Mordheim in less than a day. I need you well prepared.



I have known Mordheim from it's earliest days at my local hobby store. For many years i have studied secrets of this game and invested a lot of time playing it. Mordheim certainly is one of the best skirmish wargames ever to exist. After a long pause i would like to get back to it and make sure Mordheim will prosper and expand. This blog is a way to execute my plan. In comming months i will try to propose you some new tournament rules, scenarios, ideas on terrain and warbands making and painting. In the future i will seek some old friends of mine and try to get them here so that they help me to keep this blog going. It is only one little brick in a devastated city full of ruin and despair but who knows, maybe we will rebuild it to it's former glory?



Nazroth,