tag:blogger.com,1999:blog-75864212375878422392024-02-08T04:06:44.068+01:00Mordheim Treasure HuntersUnknownnoreply@blogger.comBlogger35125tag:blogger.com,1999:blog-7586421237587842239.post-3922136929842880842019-07-15T04:14:00.000+02:002019-07-15T04:14:32.219+02:00Modelling: DIY Gravestones<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-WloYJX4eZpkyOMWuzbWd9uds6gxh4f34jAEl-0kSrB51gm2XODOPXrJbE7SIQ8xWlcands8FJYFa87RpkOBrNIfAg8exWvu-qWi1OEmHW5Wlvu4sm4U0gv4sUlbF2bt7R_7V79Qamew/s1600/avatar+10.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="200" data-original-width="170" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-WloYJX4eZpkyOMWuzbWd9uds6gxh4f34jAEl-0kSrB51gm2XODOPXrJbE7SIQ8xWlcands8FJYFa87RpkOBrNIfAg8exWvu-qWi1OEmHW5Wlvu4sm4U0gv4sUlbF2bt7R_7V79Qamew/s1600/avatar+10.jpg" /></a><i>The gravestones loomed on my while I was bleeding out on the cold ground. Was the first time I was scared of death I tell you...</i><br />
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Salutations fellow Mordheimers! It took a while, but I'm back with another hobby article. I present to you the DIY Gravestones Tutorial, posted at my main blog, samples and link below:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1qDUtCHtUlMm562RG-iguiMoos6P1oyRRDhXaxdngSPECb-Plr_a502eeZRiMXOiMM4rRazlpW6F1m3LENv__JWByC3yH-0oFr7VHWjOcBQt4j9Ddjt7odgdEI10oA2y-OyLkpNq0wjg/s1600/DIY+Gravestones.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="400" data-original-width="800" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1qDUtCHtUlMm562RG-iguiMoos6P1oyRRDhXaxdngSPECb-Plr_a502eeZRiMXOiMM4rRazlpW6F1m3LENv__JWByC3yH-0oFr7VHWjOcBQt4j9Ddjt7odgdEI10oA2y-OyLkpNq0wjg/s320/DIY+Gravestones.jpg" width="320" /></a></div>
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<a href="https://scarhandpainting.com/tutorial-pimp-your-morticians-modeling-gravestones/" target="_blank">TUTORIAL: DIY GRAVESTONES</a></div>
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"I then “textured” each gravestone with a rock. I know how it sounds, but yeah – I simply rock’n’rolled on top of the plasticard to create an uneven texture."</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhz1PCzZrAgzNLMRlDlwa4Bv8G39vNnjRzp3Nh9Z5xuftGSYLzoQA4m-AALwzYyqWzfZLnR9PAYT8b3VrkXP8krwCXD8oIS-GldxOQ7Ajd5Qva8TmhyECLyJ6WgZ4HbCN9cfl5NFQeUGeg/s1600/Scarhandpainting+TUT+Modelling+Gravestones+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhz1PCzZrAgzNLMRlDlwa4Bv8G39vNnjRzp3Nh9Z5xuftGSYLzoQA4m-AALwzYyqWzfZLnR9PAYT8b3VrkXP8krwCXD8oIS-GldxOQ7Ajd5Qva8TmhyECLyJ6WgZ4HbCN9cfl5NFQeUGeg/s400/Scarhandpainting+TUT+Modelling+Gravestones+3.jpg" width="400" /></a></div>
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Nazroth,</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7586421237587842239.post-54914139572149451392017-05-26T01:13:00.000+02:002017-05-26T01:13:17.898+02:00Modelling: Cobblestone Bases<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikogXYuPqLzxtPtI6SSsew-U89dOI03VYQu7iDdr44gtvwA9R6QP0dGWUAGPmGrWgWQ52lTMq14syocRlS-g85Xx40SoJpVgzkpZYz0k0HDDlLcDCD7kXEmrGrKBfIqV5i_iPyTfUpUGs/s1600/avatar+11.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="200" data-original-width="170" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikogXYuPqLzxtPtI6SSsew-U89dOI03VYQu7iDdr44gtvwA9R6QP0dGWUAGPmGrWgWQ52lTMq14syocRlS-g85Xx40SoJpVgzkpZYz0k0HDDlLcDCD7kXEmrGrKBfIqV5i_iPyTfUpUGs/s1600/avatar+11.jpg" /></a></div>
<i>Been to many towns in my youth. I have an experience of a lifetime of street walking. Still no human town has a cobblestone more treacherous than Mordheim: City of the Damned...</i><br />
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Greetings fellow Mordheimers! I'm back with another Modelling article. This time I will show you a fast and easy way of preparing Cobblestone Bases. The same material and technique might be used to provide fine texture on the buildings or even a gaming board.</div>
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<a href="http://scarhandpainting.com/tutorial-modelling-cobblestone-bases/"><img alt="http://scarhandpainting.com/tutorial-modelling-cobblestone-bases/" border="0" data-original-height="400" data-original-width="800" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoXiiOIldUk4t6A4-J1HvBhTl4vARd9nWPGfWkQ1bX_SILn8fo-oFJ0IaTYnM6Rf_H1ILdoVk5g3dvivNLB24YeBahwa2ymDyZNWYkEcpccAMusq_9JAVfIARC9eDo6O4b2pPJkGbfhdI/s400/Cobblestone+Bases+2.jpg" width="400" /></a></div>
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<a href="http://scarhandpainting.com/tutorial-modelling-cobblestone-bases/" target="_blank">TUTORIAL: MODELLING COBBLESTONE BASES</a></div>
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"Next I glued the piece onto the base, turned the base upside down and cut off the excess of the wallpaper with a Hobby Knife. "</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSM8kFoQ3L0rsvyYburdqcLC7kLa09PYNdUylVA1GogkhgecjkQC2futQSpW79J6jXXvsg7bDUGzV4A_TRhLQ2-iTT1uRSVHJamp-FChcBJajsyYyG3upOkXpHqDz6oRDkIJb81TbXkIQ/s1600/Scarhandpainting+TUT+Cobblestone+Bases+4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSM8kFoQ3L0rsvyYburdqcLC7kLa09PYNdUylVA1GogkhgecjkQC2futQSpW79J6jXXvsg7bDUGzV4A_TRhLQ2-iTT1uRSVHJamp-FChcBJajsyYyG3upOkXpHqDz6oRDkIJb81TbXkIQ/s400/Scarhandpainting+TUT+Cobblestone+Bases+4.jpg" width="400" /></a></div>
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Nazroth,</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7586421237587842239.post-26914865167266276282017-04-03T13:44:00.000+02:002017-04-03T13:51:33.923+02:00'Toad Fountain' - Special Project<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOrUCxNKc6byAV1P61neD2wO1taIFAPfUOs0a3SuR0CUSDefk3GyKqV9ZzCKl8ynwLzKM7SK-5D6-W_oTmHgdplJ_R3d9YhXSexjMfgfeRvf7RmhdJ8L9T8Rl7aBVrvARSog3PMmlVOUQ/s1600/avatar+8.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOrUCxNKc6byAV1P61neD2wO1taIFAPfUOs0a3SuR0CUSDefk3GyKqV9ZzCKl8ynwLzKM7SK-5D6-W_oTmHgdplJ_R3d9YhXSexjMfgfeRvf7RmhdJ8L9T8Rl7aBVrvARSog3PMmlVOUQ/s1600/avatar+8.jpg" /></a></div>
<i>Couple of months with no real adventures lad. That makes me feel like an old man. I remember the times where each day spent in this city brought something new and unimaginable. That brings back an old memory... There was this fountain in the southers market. Rumour was it granted wishes. I once tossed a coin to it wishing for calm and easy times. Never have I wandered it will bring boredom and lack of wealth. Capricious little thing must have perverted my wish. I wonder if the fountain stands there still...</i><br />
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Fellow Mordheimers, I know you missed me. I missed you too. So much awesome projects going on that I haven't had time to actually update this blog and I feel terrible about that. Nothing can be done about the issue - I just have a lot of commissions going on and that keeps me occupied almost all the time. Still, for those of you that do not follow Scar_hand Painting, here's another Scenery related article. </div>
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<a href="http://scarhandpainting.com/toad-fountain-special-project/"><img alt="http://scarhandpainting.com/toad-fountain-special-project/" border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNEq9SL5ZtQkDjTUdkyNX7l69pC7wLB1BVqQmrwjX_uakwiBMy6DQ04sSg477Sb5-qoph5FzII4_y0KU9-11XkahuWN_iyV_cd1oA84Srw9HYFQghxVl5e1N3LpzKmOv6rcxyg7tra8QI/s400/Toad+Fountain.jpg" title="" width="400" /><span id="goog_157796918"></span></a><span id="goog_157796919"></span></div>
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<a href="http://scarhandpainting.com/toad-fountain-special-project/" target="_blank">'TOAD FOUNTAIN' SPECIAL PROJECT</a> article will let you witness the entire process behind this piece's construction. From a basic concept, through scratchbuilding and then painting. Maybe not entirely step-by-step, but still you will be able to get an insight into my work and who knows? Maybe that will inspire you to make your own Toad Fountain...<br />
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Nazroth,</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7586421237587842239.post-62540681800271986362017-01-07T03:32:00.000+01:002017-01-07T03:32:05.429+01:00Modelling: Candles<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2lr_uGnNMP7krzjC5tpQk4P_5dm3lLR7-ps9wOUxVLcdMpjsOejMbz26TjuY3GyhjucWXgDHWSa45GPEFUcjpNl6Y-8ZyyASDw9u_NZgttALw1q53eTp6F5lEQilZI3TPam0UzPDGsY0/s1600/avatar+23.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2lr_uGnNMP7krzjC5tpQk4P_5dm3lLR7-ps9wOUxVLcdMpjsOejMbz26TjuY3GyhjucWXgDHWSa45GPEFUcjpNl6Y-8ZyyASDw9u_NZgttALw1q53eTp6F5lEQilZI3TPam0UzPDGsY0/s1600/avatar+23.jpg" /></a></div>
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<i>For Ulrik's beard - It's damn cold todingt! I feel my guts freezing lad! The chill creeps over my spine like death's hand. I wish we had just a single candle to warm the room even a little...</i></div>
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I hope you didn't wait too long for another article. This time I present to you something more Tutorial'ish in hope to inspire you to provide some detail to your Mordheim gaming tables. Among many cool items you can toss around your scenery, there are candles - which provide a lot of dark mood to the gaming board. These can be done pretty easy, which I explain in this new article:</div>
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<a href="http://scarhandpainting.com/tutorial-diy-candles/" target="_blank"><img alt="http://scarhandpainting.com/tutorial-diy-candles/" border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic0TdFiTtOYbqmW88o2UA7I23VnYblyYc2SKeYauBrdUrbtth-1j69TyJOnd4RzfmVQm0nlLRLIAcrGM-NnRpFzAGvymSc0GcMlobK8NBgmmaZouuAalrDb0sS8rrvB8pua5so0YEHOuY/s400/Modelling+Candles.jpg" width="400" /></a></div>
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<a href="http://scarhandpainting.com/tutorial-diy-candles/" target="_blank">TUTORIAL: DIY CANDLES</a> - just give it a try ;) </div>
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"I then glued small pieces of wire into the holes, to look like candlewicks."</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqvFbpL1tiL-p3kb7x2Ej5mQQk2LIZt-PlLurbs5iI5AaHGqsOWHiB7WVc98zDEb51tlRoH6sr5o7VrnaatrQgfAMGF3oiGKAI9eMT_TeuUaQ7_Efeu_RVUlXLBGwKYXUoahKXBHBbeMo/s1600/Tutorial+Modellin+Candles+7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqvFbpL1tiL-p3kb7x2Ej5mQQk2LIZt-PlLurbs5iI5AaHGqsOWHiB7WVc98zDEb51tlRoH6sr5o7VrnaatrQgfAMGF3oiGKAI9eMT_TeuUaQ7_Efeu_RVUlXLBGwKYXUoahKXBHBbeMo/s400/Tutorial+Modellin+Candles+7.jpg" width="400" /></a></div>
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Nazroth,</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7586421237587842239.post-3434513756342698522016-12-09T10:40:00.001+01:002016-12-09T10:42:46.290+01:00Im back / 'Dead Tree' - Special Project<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyS8YaIPVPL9mIZVNB0jsIWnwupUlRGSw7Zg16Ptljn9V32WaMwNz7ddZJwREm46KwcjV7fXH28xC2JgYl2wk6-Xjtb67TEcks0y3etASqgwMvXGpL5UDDdYUavvKvD2jqiq57QiZy_XU/s1600/avatar+24.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyS8YaIPVPL9mIZVNB0jsIWnwupUlRGSw7Zg16Ptljn9V32WaMwNz7ddZJwREm46KwcjV7fXH28xC2JgYl2wk6-Xjtb67TEcks0y3etASqgwMvXGpL5UDDdYUavvKvD2jqiq57QiZy_XU/s200/avatar+24.jpg" width="170" /></a> <i>Back to Mordheim lad? You've grown since I saw you the last time. Yeah, I too grew older still. My nose got crooked. My hair grew white. My eyes seen too much...</i><br />
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Welcome back all who read Nazroth's Mordheim Treasure Hunters! Long time no see. Was it really more than a year since my last article? That's because approximately at that time my life turned upside down with me quitting job and realizing my dreams of being a Freelancer Miniature Painter. All this time I invested my sweat and blood into fulfilling the dream and now, when <a href="http://scarhandpainting.com/" target="_blank">Scar_hand Painting</a> is complete - I finally have time to gaze upon Mordheim once more. </div>
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Now that I'm back, some changes will be brought to Nazroth's Mordheim Treasure Hunters blog. Gaming, Tactics, etc. related stuff will be posted here as usual, but most, if not all, Painting, Modelling and Gallery articles will be published at Scarhandpainting.com and linked here in form of an entry. I know that it might be annoying to jump between blogs, but that's just one click per article, while in return you get a lot of quality pictures and bright colours to fully appreciate the miniatures and scenery. </div>
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For instance here are all the refreshed galleries of my personal miniatures (just click on the images and enjoy):</div>
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<a href="http://scarhandpainting.com/gallery/gallery-mordheim-hired-swords/" target="_blank"><img alt="http://scarhandpainting.com/gallery/gallery-mordheim-hired-swords/" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDavYtlRJCDsniPgmOJtV2hl7sEdyM4RJG5TF-mNU3s_n2UBotNGi5-UAGsxShHS-3iW8-aP97x_hMs_BgJgCG2FLDTVk4tjUL0HOD-_y0xgUzkNmC9eCE_WnqNgYKSzjWnoRSph1ZdGo/s1600/mini+mord+HS.jpg" /></a></div>
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<a href="http://scarhandpainting.com/gallery/gallery-scourge-of-witches/" target="_blank"><img alt="http://scarhandpainting.com/gallery/gallery-scourge-of-witches/" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio2_6jnA5j_1buXyLFTn9p-i0mlhJI88srycjGAMy8ppBaEy-ZVpp_mKTDEwgi5bCzqfqfLFqSrdJe4-FtLQM0BfVdXT5NLM_iZpTAJpgUNschjfFA96oyj1jnUEmCd7yVqNfDSnWrnNc/s1600/mini+mord+WH.jpg" /></a></div>
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<a href="http://scarhandpainting.com/gallery/gallery-captain-blackboar-and-his-board-ding-party/" target="_blank"><img alt="http://scarhandpainting.com/gallery/gallery-captain-blackboar-and-his-board-ding-party/" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhX5DeRUYpfQTYhWhwpHj82kWch_fVHP2maZD5SMbsR1GEqc8200vGqvGtaLETvFP5f5E4Xasj7euTQ0WPJhqw1jQgM2LCLS-E2_bvsvQUrJDDGLNH-kM3QTCrMgMbipUGBiwySHBdk96o/s1600/mord+DTH.jpg" /></a></div>
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<a href="http://scarhandpainting.com/gallery/gallery-the-holy-crusade/" target="_blank"><img alt="http://scarhandpainting.com/gallery/gallery-the-holy-crusade/" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiff5W_FyO8bJcVUtrV-ivbVR6nz735HSowgBAZPTZiT7pXhKQajxtXHo6zKhb8pQvnhI12nK3c-gQPGaiKf5hlOwykzOfcwaWPiEGJ9PpVs1p0xiKSZKjJ_9UbmckvgRMgVvR3IErLNKI/s1600/mord+SOS.jpg" /></a></div>
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<a href="http://scarhandpainting.com/gallery/gallery-dead-can-dance/" target="_blank"><img alt="http://scarhandpainting.com/gallery/gallery-dead-can-dance/" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBka84EfkEmApv8qFVedh8eEvoOzcSOD1kwp7IQe3kI8zEYsuzmzaczEvItAUE_h7U-RXys-tb4mbhs77knAefrwpSNs0awwXH9OmpRZNYd2hPtrObnW9sd-s-CrkLVkrbm0Se-ybdSqk/s1600/mord+VC.jpg" /></a></div>
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I hope you will give it a try and to make the transition more pleasant - I would like to present to you the newest hobby article. This one is about a scenery piece I built and painted last month. 'Dead Tree' is a special project that started a series of brand new scenery for my personal collection... </div>
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<a href="http://scarhandpainting.com/dead-tree-special-project/" target="_blank"><img alt="http://scarhandpainting.com/dead-tree-special-project/" border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoAG0GRe2FGfMIAf-0W-A7ExoC7nuwnejXIDOcrm6UE0SBdwkoqLvKEiwuBjCQf5lJxNnKWUyLfzKhAWVPRDvDEiQ4LbSZtFutWC53VIou07nLLuzaLa54mPVcPhDi0pOjbUbKTZoijVo/s400/Dead+Tree.jpg" title="" width="400" /></a> </div>
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<a href="http://scarhandpainting.com/category/special-projects/" target="_blank">'DEAD TREE' - SPECIAL PROJECT</a> article will take you back to the time when this piece was merely a badly drawn concept art. You will be able to traverse the path it took for me to create this scenery with an almost step-by-step precision. Hope you will enjoy both the article and this new form of publishing I choose. </div>
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Nazroth,</div>
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7586421237587842239.post-34600643921393541852015-07-12T23:13:00.000+02:002016-02-12T02:08:10.904+01:00MORDHEIM DESIGN NOTES -15 YEARS LATER<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdl7BC9DsVjwUE1QRcKXPZ64DBvxzzJfxoy4DmktJgvAvZNE8DN4MwDLaj9inqBYVVqQnpYDOrzVTnDwqaM536p0EidTl2-5LRn34V79X1kdujFoxxyfsFmI_N4vQi9b63jf_L8oH1mTc/s1600/avatar+10.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdl7BC9DsVjwUE1QRcKXPZ64DBvxzzJfxoy4DmktJgvAvZNE8DN4MwDLaj9inqBYVVqQnpYDOrzVTnDwqaM536p0EidTl2-5LRn34V79X1kdujFoxxyfsFmI_N4vQi9b63jf_L8oH1mTc/s1600/avatar+10.jpg" /></a></div>
<i>Ever wandered how it all started lad? Why the things here in this particular shithole of a city are how they are today? No, ofcourse you didn't. You focus too much of that youthful mind of yours on how to get yourself disastrously killed. Praise Sigmar that you have such a fine teacher. Who? Who do i mean you maggot? It's obvious that i meant me. Ehh why do I even bother when all that can be observed about you is that your mind works backwards? Never mind. Sit, Ill tell you how it all started. </i><br />
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<br />
<br />
Fellow gamers, Mordheim fans, Warband Leaders and Henchmen alike - today something magnificent had happened! Tuomas Pirinen (one of the Mordheim's designers) broke the long silence surrounding Mordheim and blessed us with his Design Notes. The original can be found at <a href="https://www.facebook.com/DesignbyTuomasPirinen/posts/1621557418092683">Tuomas Pirinen Facebook Page</a>, but I just couldn't resist not to share it with you.<br />
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<blockquote class="tr_bq">
<span style="font-size: large;">"</span>MORDHEIM DESIGN NOTES -15 YEARS LATER<br />
Ask and you shall be
given: over the years I've received so much feedback and fan mail for
Mordheim that I've been meaning to write my own reflections on the game.
The people have been really curious about the birth of the game and
what led to creation of a product that was quite unusual for the GW
product line-up at that time.<br />
IN THE BEGINNING...<br />
Mordhem was
started with a model of a burned-out, ruined city, made of Mighty
Empire pieces and custom houses the Perry twins when brainstorming the
history of the Old World. Rick Priestley (whose help in getting the game
published was vital) and I had just had a good laugh at all the year
2000 religious cults that were prophesying the end of the world and we
thought it would be really funny that in the Warhammer world the same
thing happened -except all the portents of doom were real and something
apocalyptic DID happen.<br />
We looked at the history of the Old World
and realized that year 2000 was perfect for a setting of the game: the
Empire was fragmented, magic was illegal, and Chaos was ascendant. Thus
the setting of Mordheim was born, and the twin-taled comet, the
traditional symbol of Sigmar the patron god of the Empire became <br />
THE PRE-PRODUCTION<br />
The first thing that comes to mind when I think of Mordheim is how it
sparked off the creativity at the HQ. The whole Studio was energized,
especially the artists who (led by mighty John Blanche) really let it
rip with Mordheim Art, blending the old Realms of Chaos spirit with the
modern Warhammer look and feel.<br />
People literally worked late
hours against the wishes of the management: Gav Thorpe crafted some
excellent stories that also became the basis of the Ulli and Marquand
comics. Rick Priestley wrote absolutely cracking background to the Witch
Hunters which still makes me chuckle when I read it today. Me and
Alessio played countless matches and discussed how to blend skirmish
wargaming with narrative. I worked with Alan Merret and others designing
a way to create affordable and extremely flexible plastic sprues for
the Warbands. We poured over dozens of history books detailing the end
of the world prophecies and the times when the black plague devastated
much of the Europe, to create the atmosphere for the game and its art.<br />
We put enormous effort into the symbolism of the art and the writing
-the fish that you see everywhere was not just a unifying visual
element, but they also represented the souls of the people of Mordheim
where the powers of Chaos and Sigmar vied for them.<br />
THE RULES<br />
I think most Warhammer fans remember me mainly for my efforts to
balance the 6th edition of Warhammer and to bring back the importance of
troops. This is because normally when I design game rules I start with
the mechanics and establish the maximum and minimum values for all game
parameters and then try to break them through external playtesting,
writing some simple excel calculations and keep tweaking them so that
the core rules are as balanced as possible. I also always enrolled the
best tournament players I could find to read the rules like the Devil
reads the Bible to find any loopholes and exploits.<br />
But I did
make a decision early on that Mordheim would be a fiction-driven game
where the flavour and creativity would be given priority over strict
game balance. I do not mean that I would throw away the game balance for
nothing -but for example in the fiction of Mordhem armor was expensive,
so I made it expensive in the game as well. This was intentional, and
became more of a bragging right to the players rather than a common
occurrence. At the Studio campaign a suit of armor became a bragging
right and a source of many model conversions.<br />
So instead of
making the core rules first, in Mordheim I created the Warbands and
their background first, and fleshed out the overarching history of
Mordheim. Then we worked on the rules to bring those Warbands and their
world alive on the tabletop, and create a rules framework from which the
stories of those Warbands could arise. <br />
Mordheim was never meant
to be tournament game (though I've had an honor to judge several
Mordheim tournaments and I thoroughly enjoyed them). I've gotten some
flack for that over the years, which is fine -players are entitled to
decide which aspects of the game they appreciate.People have made their
own versions of the game (such as Coreheim) to mould the game to their
tastes, and I am fine with that: in fact I've always encouraged players
to do so.<br />
Mordheim was in many ways my attempt to blend tabletop
RPGs with miniature gaming as seamlessly as I could. I've taken a plenty
of flack for this approach over the years, but I do think that a
designer has to stay true to his or her vision in order to create
something memorable. Ultimately it is up to the players to decide if I
succeeded, but I remain proud of Mordheim to this day: I believe I could
write the rules better today, but I do think that by and large we
managed to create what we set out to do.<br />
THE ROLE OF RANDOM<br />
In many ways, the large number of random tables throughout the game
became my greatest ally. I wanted everything in the game to be risky
-that's why so many items, choices and weapons in Mordheim carry a large
risk factor with them. I wanted the game to create epic, memorable
stories for the players to recall fondly years later. In games where the
game is very rigidly controlled by players with very little randomness,
you can control the balance and create a very competitive and even game
akin to chess. But maximizing randomness creates situations and choices
for the player to react to which he never even dreamed of encountering,
and the one to marshall all their resources and imagination to deal
with the unforeseen situation. An a magician Warband leader suffering
from Stupidity is a situation Mordheim can throw your way, or a Vampire
who has immense strength but no Toughness to deal with incoming blows.
Only a game with high random factor can create these challenges and
allow player to rise to the occasion -and perhaps more importantly
remember it for years to come.<br />
In many ways Mordheim was meant to
be playing the dice with the gods of Chaos: they would bend the rules,
make your Warband leader lose both his eyes and legs, and then laugh at
your face -or even better with you, as you did your best to salvage the
situation the best you can.<br />
IF I COULD TURN BACK TIME...<br />
I
think that because the playtesting and campaign I ran at the Design
Studio was very story-driven, I missed some of the things such as Skaven
being equipped with endless number of slings, and did not write some
things like the rules for the Steel Whips as clearly as I could have.
This would have never turned Mordheim into a primarily tournament game,
but would have lessened some of frustrations of players: game can have a
highly narrative drive, but in my opinion rules should always be as
clear and easy to use as possible.<br />
If there is one major addition
to the game I think would enhance Mordheim it is a separate section and
rules for a role of the game master who pushes the campaign forward and
creates scenariors and long-term goals for the players. As I did this
role myself during the initial Mordheim campaign, I honestly did not see
how much a Games Master who creates special scenarios enhances the
game. I think I should have taken all my special scenarios, notes on
running the campaign and long-term aims and goals, and I would have
spent a few months to make them something anyone can use to create their
own campaigns for Mordheim.<br />
THE FUTURE<br />
To my delight despite
all the challenges more niche games face today Mordheim lives on today
on the tabletops of die-hard fans, on the bookshelves of the collectors,
on PC thanks to computer games, and I'd like to think in the hearts and
minds of the game fanatics like me.<br />
I am very impressed with the
work that Rogue Factory are doing with the PC version of Mordheim. I
think they are true inheritors of the the spirit of Mordheim, and it is
good to see its popularity on Steam. Many of the Old Guard fans or
Mordheim are enjoying it which warms my heart.<br />
But most of all, I
still see daily how enthusiasts and fans create their own Warbands,
terrain, conversions, rules and background. It was this passion I had
had for old wrinkled Dragon magazines, Rolemaster RPG critical hit
tables and long sessions of Warhammer that led into my own pursuit of
games as a career, and I kind of hope that perhaps my efforts in their
own small way have sparked an imagination of some young designer
somewhere who will continue to carry the torch of the industry far into
the future.<span style="font-size: large;">"</span></blockquote>
Personally i was just mesmerized with this article. To learn of how it all begun, to take a peek into the mind of Mordheim's lead designer is just something I did not expected. I love what Tuomas did and I hope to see some more in the future. Still this article was not without heart sunking moments. When I saw this: "I should have taken all my special scenarios, notes on
running the campaign and long-term aims and goals, and I would have
spent a few months to make them something anyone can use to create their
own campaigns for Mordheim." I was like 'nooooooo! Such a waste! Why didn't he took these materials!? Hopefully Mordheim is still alive even if not supported by GW. Seeing what GW did to Warhammer I'm contented with current state of Mordheim and it's career. Not to mention PC version comming soon. Year 2015 is 'The Year'. <br />
<br />
So Tuomas, you probably won't read this, still - I love what you did with Mordheim. I think that most of the oldschool Mordheimers are in your debt. You and the rest of the crew did a fantastic job and created a game that lives to this day and hopefully outlives us all. Mordheim is a game with depth, mood and fantastic setting. I love it and when i write 'love' i mean love like this:<br />
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Long live Mordheim! <br />
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Nazroth, Unknownnoreply@blogger.com5tag:blogger.com,1999:blog-7586421237587842239.post-58869023347641812902015-05-30T12:30:00.000+02:002015-05-30T12:30:00.884+02:00Modelling: Fine Cobblestone<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCxwNlmjEN3CxBcnXZ4hJpWBKESxWanNsBQ9NqzxpbbXnIwW5rfkIQOW_CmVeLdGEGLSmJQ2fVsTf5ucNBAkUfrYdTnEpFkYtvPOiPKmvWUh6iY2hnOG_HyOMysIr2x8SrurteY7AOKGo/s1600/avatar+28.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCxwNlmjEN3CxBcnXZ4hJpWBKESxWanNsBQ9NqzxpbbXnIwW5rfkIQOW_CmVeLdGEGLSmJQ2fVsTf5ucNBAkUfrYdTnEpFkYtvPOiPKmvWUh6iY2hnOG_HyOMysIr2x8SrurteY7AOKGo/s1600/avatar+28.jpg" /></a></div>
<i>Oh the good, old Mordheim and it's streets. So many cities in the Empire but that's the one which stole my heart lad. This one is special you see. Not that there's a huge meteor whole in the center of it. Not cause of all the opportunities for gold and profit. Not because of death that lurks behing each and every corner this city has. The smell here is bad. Weather here is even worse than bad. But the cobblestone?! Lad! The streets are made of stone packed thicker than marble blocks before the Merchant District in Marienburg! <br />
</i><b> </b><br />
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<b>While preparing a new Mordheim comission i've used the opportunity to make this tutorial. This time i would like to show you a quick and easy way of sculpting Cobblestone. Not that i personally like the Cobblestone Bases but the feelings of most Mordheim gamers are strong. I think that this Tutorial will come in handy for many modellers out there. <br />
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<b>MODELLING FINE COBBLESTONE</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHfgQCxD5nTulQQANtznUvs0Pmx3kft0Uz2UBE2p9QaKqmrRiTWfoDN_ewfLYHESZ492wFHsZWa6R1Z7novsAQ1j6qRRm5xazUkyS86qvA2SDSPEVg7y4olwTrU7Jbjs51GJPyxPpbNww/s1600/cobblestone+0.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="162" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHfgQCxD5nTulQQANtznUvs0Pmx3kft0Uz2UBE2p9QaKqmrRiTWfoDN_ewfLYHESZ492wFHsZWa6R1Z7novsAQ1j6qRRm5xazUkyS86qvA2SDSPEVg7y4olwTrU7Jbjs51GJPyxPpbNww/s400/cobblestone+0.jpg" width="400" /></a></div>
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<b>Before start make sure to have these prepared:</b></div>
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<div style="text-align: left;">
<b><b>* Sculpting Tools, </b><br />
<b>* Green Stuff, </b></b></div>
<div style="text-align: left;">
<b><b>* Super Glue,</b></b></div>
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<b><b>* Piece of Cork, </b></b></div>
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<b><b>* Some bases, </b></b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaqwA3BDuCTA-IvF3dvbtcfNALNxhNkC2Eg-jLKhdb9VGX3HtiNI9MGezts6F8ZjNQHOg4vqrwEr0PER-E5wtCeCoosrC3NIipmsmr-PxK-yvRyZ7U73i7qRZ4dGczDm4AnVMFvpTYEOw/s1600/cobblestone+1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="162" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaqwA3BDuCTA-IvF3dvbtcfNALNxhNkC2Eg-jLKhdb9VGX3HtiNI9MGezts6F8ZjNQHOg4vqrwEr0PER-E5wtCeCoosrC3NIipmsmr-PxK-yvRyZ7U73i7qRZ4dGczDm4AnVMFvpTYEOw/s400/cobblestone+1.jpg" width="400" /></a></div>
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<b><b> </b></b></div>
<div style="text-align: left;">
<b>1) To begin the process of making Cobblestone Bases just <b>intermix the Greenstuff's ingredients and roll a medium Greenstuff ball. When it's ready - put some Super Glue onto the base. Do not cover whole base, cause you don't want the glue to leak all over the rants in Step Two. </b></b></div>
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<b><b>2) Flatten the ball in your fingers and put it onto the Glue covered base, right in the middle. </b></b></div>
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<b><b>3) Now's the time for some Cork! Deep it's tip in the glass of water. The Cork won't absorb any water and has rough structure - it will smear Greenstuff over the base ideally, not dragging it back. </b></b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnBUXIfbo_ZC8Nf46aTuQjS2JrJqRp3TE0LaJM4gS8FlP9PDL5iFlqPdLqrPyr5sVewHGbJfWzRvGaE-GUGNZJS4pwTym5i_scVFUvMJ9p818wqroe_LFcKdDXTqBTEONIQF0qSdXqRDM/s1600/cobblestone+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="162" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnBUXIfbo_ZC8Nf46aTuQjS2JrJqRp3TE0LaJM4gS8FlP9PDL5iFlqPdLqrPyr5sVewHGbJfWzRvGaE-GUGNZJS4pwTym5i_scVFUvMJ9p818wqroe_LFcKdDXTqBTEONIQF0qSdXqRDM/s400/cobblestone+3.jpg" width="400" /></a></div>
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<b><b><br /></b></b></div>
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<b><b>4) Use the tip of a Sculpting Tool, or Modelling Knife (if you preffer) to clean up the base's sides. </b></b></div>
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<b><b><br /></b></b></div>
<div style="text-align: left;">
<b><b>5) Wet your finger with water and gently flatten the rough edges of the Greenstuff. The final product will look like this:</b></b></div>
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<b><b><br /></b></b></div>
<div style="text-align: left;">
<b><b>6) This is the moment when the Sculpting Tool comes into action. Moving it's tip in successive up/down/up moves sculpt the cobblestones. Try to keep them small as this way the base will look far more intricate. </b></b></div>
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<b><b>7) The end step is flattening the cobblestones with the Sculpting Tool's tip. This way the rough spaces between cobblestones will be masked and you can futher change the shape of the stones. </b></b></div>
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<b><b>The whole process shouldn't take more than few minutes so i can easily assume that you will be abble to base a whole warband within an hour. This is how the Cobblestone Base looks in the end:<br /><br /></b></b></div>
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<b>Hope you like this Tutorial. If so -make sure to check out all the <a href="http://mordheimth.blogspot.com/search/label/Modelling">Modelling Tutorials on Mordheim Treasure Hunters</a>.</b></div>
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<b>Nazroth,</b></div>
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Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-7586421237587842239.post-47745654824583814002015-05-16T12:30:00.000+02:002015-05-16T12:30:01.803+02:00Modelling: Hairy Fur<div class="separator" style="clear: both; text-align: center;">
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<i>Of all the creatures in Mordheim i hate the Skaven most. For years i tried to think of the reason why. There's plenty of greater dangers including Orcs which are more powerfully built. Depraved Chaos Cultists and the Heretic Sisters of Sigmar! All of whom i loath but the Skaven? They make my stomach ache. It's the fur lad. That wet, stinky shag of theirs. It reeks of rat's piss mixed with a stench of dead man...</i><br />
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<i> </i><br /><b>Here's another of my Modelling articles. This time i will show you how to sculpt Greenstuff to create a nasty looking, hairy fur! Not that i'm some kind of a pro when it comes to Greenstuff sculpting. One of my friends asked me to fur-up his Rat Ogre so i just used this opportunity to make a tutorial. </b><br />
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<b>Let us begin!</b><br />
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<b>MODELLING HAIRY FUR </b></div>
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<b>Remember to prepare all the necessary items before beginning:</b><br />
<b><b>* Sculpting Tools, </b><br />
<b>* Green Stuff, </b></b><br />
<b><b>* Super Glue,</b></b><br />
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<b><b>As a preparation Intermix the Greenstuff's ingredients and roll a bunch of small GS balls.</b></b><br />
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<b><b>The most important thing in sculpting the fur is a technique. If you make to much of straight hair the fur will look flat and unnatural. Same goes for texturising if to much small indentations were made. So here's how i recommend to do it:</b></b><br />
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<b><b>1) Put some Super Glue onto the space where you'd like to start. Embed one GS ball in the glue. Start sculpting by shaping couple of short, straight lines in the direction from where the hair grow up, pulling them onto the surface. Lenghten the lines backwars but this time do not pull the GS, just model them onto the surface. </b></b><br />
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<b><b>2) Add more lines creating some density. The direction of the lines can vary but not to much.</b></b><br />
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<b><b>3) Cut some lines on the slant, shortening the hairs and adding more uncouth look.</b></b><br />
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<b><b>4) Using the tip of the sculpting tool lever some hair to make them messy. </b></b><br />
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<b><b>Theoretical:</b></b></div>
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<b>Practical:</b></div>
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<b><b>5) You can add futher layers of fur onto the one already sculpted. Try not to disturb underfur too much and remember to keep pulling the initial lines of the ball onto the surface. </b></b><br />
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<b><b>6) Just keep up the good job and continue to 'fur' the miniature :)</b></b><br />
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<b><b>That's it. Now you know all of my fur sculpting secrets. The Rat Ogre i used belongs to the same friend who made <a href="http://mordheimth.blogspot.com/2015/04/warband-carnival-of-chaos.html">Warband: The Carnival of Chaos</a> miniatures. I cannot wait to see his Skaven painted!</b></b><br />
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<b><b>Nazroth,</b></b>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7586421237587842239.post-31874249407188334642015-05-09T12:15:00.000+02:002015-05-09T12:15:55.539+02:00Warband: Dwarf Treasure Hunters 'Captain Blackboar & his Boar-Ding Party'<div class="separator" style="clear: both; text-align: center;">
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<i>'Sails ho! Prepare to Boar...D!' the sound of his scream was utterly muffled by the thickness of his black beard! Yet the crue seemed to understand. Powered with the lust for gold and probably taste for our blood they flipped a boarding plank between the buildings and charged! Missiles and cannonballs ricocheted all around me producing a crackling cacophony of sound. Wood fragments propelled by the impacts scraped off my face and that's when i saw him: Charging headlong through the boarding plank was the captain! My eyes met his hungering gaze and </i><i><i>instinctively </i>i grabed my gold pouch</i><i>. Just before our blades crossed i was distracted by a giant red boar emerging from behind the Dwarf and going strait for my legs. Without enought time to prepare myself i was thrown off balance, kneecap pummeled into paste. Bone fragments protruded from my left leg. I felt pure agony lad, like i have never felt before. I would have died back then if not for my favorite Warhound - Tośka. One moment the Dwarf Captain towered above me with an evil grinn, the next he joined me on the ground with an angry hound on his back. I was able to crawl away just in time to see a sharp point of an anchor wielded by a massive, muscular Troll Slayer, puncturing the side of my loyal hound. I was routed that day lad. I lost many companions, Toska included. It was the first time in my life that i fled and im not proud of it... but i kept my life and my gold!</i><br />
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<i><i><span style="font-size: large;"><b>Warband: Dwarf Treasure Hunters</b></span></i></i><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV_IY7pz17ve2cnPZqiGLC6g8iNBimlA2-tVyOM9oKnebuGq31FFTXk7CyrMQOc3r8ZdM6Z0YeBh54623uogNN7ixRsl0rOeCAkvyYdJm-SIVVw0DE9jLpAa3Zf5xPmMXRLPrVVe7UXqk/s1600/Dwarf+TH+Warband+main.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV_IY7pz17ve2cnPZqiGLC6g8iNBimlA2-tVyOM9oKnebuGq31FFTXk7CyrMQOc3r8ZdM6Z0YeBh54623uogNN7ixRsl0rOeCAkvyYdJm-SIVVw0DE9jLpAa3Zf5xPmMXRLPrVVe7UXqk/s400/Dwarf+TH+Warband+main.jpg" width="400" /></a></div>
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<i><i><span style="font-size: large;"><b> </b></span></i></i><b>'Captain Blackboar & his Boar-Ding Party'</b></div>
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<b>The Dwarf Treasure Hunters may easily be considered a most popular Warband there is. Mainly because of the Dwarf own popularity but also due to their ultimate climate. These short and bearded Treasure Hunters stand high above even the Undead or Witch Hunters as there's almost none gaming group without a Dwarf player. I fought bravely not to own a Dwarf Warband myself, yet fell in the attempt. To keep the vestiges of originality i have changed theme of my Dwarves but lets be honest: they're still short and got beards! Now when all that was said let us take a closer look into the Dwarves.</b></div>
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<b>Advantages:</b></div>
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<b><br />- Stone Skin,</b></div>
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<b>Dwarves have a T value of 6 and benefit from two powerful rules: 'Hard to Kill' and 'Thick Head' which give them awesome durability both in hand-to-hand and range combat. Your enemy will need 6's and will not benefit from clubs/hammers etc. special rules when fighting against Dwarves. Just keep in mind not to be overwhelmed by enemy numbers cause a Dwarf stunned in </b><b><b>hantd-to-hand combat </b>is a dead Dwarf. </b></div>
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<b>- Look, it's a Wyrdstone Shard!</b></div>
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<b>Yes you will start the game with one less hero but it means that your rating will be lower almost every time. You also gain an additional Wyrdstone Shard after each battle which gives you an edge against other Warbands in early campaign.</b></div>
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<b>- Beardlings,</b></div>
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<b>Dwarves have access to a great and cheap Henchmen group in the form of Beardlings. For 25gc. you get a human with one less I, one less M but T 4 and two powerful rules. I did not mention BS 2 intentionally as these are hand-to-hand warriors so Ballistic Skill does not count.</b></div>
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</div>
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<b>- Bipolar uses,</b></div>
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<b>Dwarves are very flexible in terms of gameplay. All heroes may choose combat skills and three of them are able to choose strength skills. In the same time up to two heroes may become potent shooters with access to shooting skills and a variety of shooting weapons including pistols. You can build your Warband around hand-to-hand combat with a support of pistols and one or two crossbows or you can go all ahead shooting and use Troll Slayers as a hand-to-hand combat counter force. Both builds will work fine and i recommend that you test both of them in time.</b></div>
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<b><br /></b></div>
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<b>- Powerful late game Skills,</b></div>
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<b>Master of Blades is just sick! Combo it with two Dwarf Axes and feed with tears of your opponents each time you get into hand-to-hand combat. True Grit and Thick Skull may not be as powerful as Step Aside but they are very useful, especially in hand-to-hand combat where Stunned usually means Dead. </b></div>
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<b>Weaknesses:</b></div>
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<b><br /></b></div>
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<b>- Yo! Where are the guys?</b></div>
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<b>With a maximum number of 12 models and M 3 you will often find yourself outnumbered and unable to cover a large area of the table. In some scenarios it may prove to be fatal. Remember to bring some Thunderers as a precaution and to keep certain areas of the table occupied. </b></div>
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<b>Tips: You can buy a Wardog to bring a fast moving member to your Warband ;)</b></div>
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<b>- Let's dig a hole!</b></div>
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<b>Most of the Dwarf players preffer to stay put and use shooting weapons to repell eventual attack. If you take a look at the Skills and weapons available for your Heroes you should see that this is a hand-to-hand centered Warband. I know - you think me a Heretic now but my point of view is dictated by years of experience, fighting againts Dwarf players both in Mordheim and Warhammer. Believe me when i say that Mordheim Dwarf Treasure Hunters are something totally different than Warhammer Dwarf Army. Mordheim is more scenario oriented so most of the time you will be forced to race with your opponent or in the best case meet him axe against blade. Of course you should not forfeit shooting totally but consider not using four crossbows. Two (cannons) will do the trick and you can equip two heroes with a brace of pistols to keep up with the main body of your combat group wile maintaining a sniper/support role. I won't bully you into this strategy - just try it out for yourself ;)</b></div>
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<b>Dwarf Noble: Captain Blackboar and Bucu (Cannon Fodder Boar)</b></div>
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<b>Dwarf Engineer: Quatermaster Deadshot </b></div>
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<b> Dwarf Troll Slayer: Anchorfish</b></div>
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<b>"We rob you of anchor..."</b></div>
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<b>Troll Slayer: Squidwheel </b></div>
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<b>"</b><b>...We rob you of wheel..."</b></div>
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<b> Dwarf Thunderers</b></div>
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<b> "...</b><b>We rob all your weapons..."</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii2Y0HnTTYiT7HJxAjd0jwZG2JVi59mEXCyjGOwgRXgsVA81ZY8z9kDwKIbQaVnBP6jJ1-68GnKs0wFu7AdCW-GOkYFNSQ3RyVXFrF7AXux0rQdweQznzmmQvRaTmbwgmPFJYe7Tkodlk/s1600/Dwarf+Warriors.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii2Y0HnTTYiT7HJxAjd0jwZG2JVi59mEXCyjGOwgRXgsVA81ZY8z9kDwKIbQaVnBP6jJ1-68GnKs0wFu7AdCW-GOkYFNSQ3RyVXFrF7AXux0rQdweQznzmmQvRaTmbwgmPFJYe7Tkodlk/s400/Dwarf+Warriors.jpg" width="400" /></a></b></div>
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<b>Dwarf Clansmen: Hsif, Krahs </b></div>
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<b> "...All cargo..."</b></div>
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<b>Dwarf Beardlings</b></div>
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<b>"and beer!"</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1NSr5B_0cT9iWLickg0VR6e-AMl_mOi2J4mJzyG8XmdzVQsfrn8UBwXnwyHHUVyYEZidGstCCuv3AcEJNL_3u_DMhI80pBsES7GVZipUSEXPvRIOFfUXiEHG7saHulmGs8Epyxuj52tA/s1600/Dwarf+charge.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="316" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1NSr5B_0cT9iWLickg0VR6e-AMl_mOi2J4mJzyG8XmdzVQsfrn8UBwXnwyHHUVyYEZidGstCCuv3AcEJNL_3u_DMhI80pBsES7GVZipUSEXPvRIOFfUXiEHG7saHulmGs8Epyxuj52tA/s400/Dwarf+charge.jpg" width="400" /></a></div>
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<b>'Chaaarge!'</b></div>
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<div style="text-align: center;">
<b> 'Prepare to Boar...D!'</b></div>
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<div style="text-align: center;">
<b>'Last stand'</b></div>
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<div style="text-align: left;">
<b>Warband: Dwarf Treasure Hunters </b><b>'Captain Blackboar & his Boar-Ding Party'</b><br />
<b>Cost: 500gc,</b><br />
<b>Rating: 96,</b> </div>
</div>
<div style="text-align: justify;">
<b></b></div>
<div style="text-align: justify;">
<br />
<b><b>Dwarf Noble: Captain Blackboar</b> 103gc,</b><br />
<b>Pistol, Mace, Dagger, </b><br />
<b><br /></b>
<b><b>Dwarf Engineer: Quatermaster Deadshot 78</b>gc,</b><br />
<b>Crossbow, Mace, Dagger, </b><br />
<b><br /></b>
<b><b>Dwarf Troll Slayer: Anchorfish</b> 60gc,</b><br />
<b>Halberd, Dagger, </b><br />
<b><br /></b>
<b><b>Troll Slayer: Squidwheel </b> 53gc,</b><br />
<b>Mace, Dagger, </b></div>
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</div>
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</div>
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<b>Thunderers (2) 130gc,</b></div>
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<b>Crossbow, Dagger, </b></div>
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<b></b></div>
<div style="text-align: justify;">
<b><br />
Beardlings (2) 56gc,<br />
Mace, Dagger, </b></div>
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<b></b></div>
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<b></b></div>
<div style="text-align: justify;">
<b><br />
Arabian Merchant 20gc,</b></div>
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<b>Scimitar, <br />
</b></div>
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<b></b></div>
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<b></b></div>
<div style="text-align: justify;">
<b><br /></b></div>
<div style="text-align: justify;">
<b>This Warband roster is a classic flexible start with an addition of Arabian Merchant in place of usual Tilean Marksman. Merchant will add speed to my Warband's early progress so that i will be able to recruit more crue as fast as possible. When the numbers reach 12 fully equiped Dwarves (13 with Merchant) i will further invest in Hired Swords acquiring services of Ogre Bodyguard, Pit Fighter and then Tilean Marksman. </b></div>
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<b>Nazroth,</b></div>
<i> </i>Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-7586421237587842239.post-30801997607979558222015-04-25T11:11:00.000+02:002015-05-09T02:32:00.815+02:00Modelling: Witch Hunter's Hats<div class="separator" style="clear: both; text-align: center;">
<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhZ3jqasr6NKDpwHe1rQhvqPVElokCVQIyAK0owjGgXlHUQSF1MNccrSTgwNVOdrdeevKj_5rt51ZU-3-M52EsVLpzlopW3iArHhIhik60Mf_0UjmjpFdtZLfS9qQTOdeK-p7NNon_p2I/s1600/avatar+23.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhZ3jqasr6NKDpwHe1rQhvqPVElokCVQIyAK0owjGgXlHUQSF1MNccrSTgwNVOdrdeevKj_5rt51ZU-3-M52EsVLpzlopW3iArHhIhik60Mf_0UjmjpFdtZLfS9qQTOdeK-p7NNon_p2I/s1600/avatar+23.jpg" width="170" /></a></b></div>
<i>The hat you ask? You want to know about the hat of mine? Well i suppose i can tell you. I was about your age, kept close to a Witch Hunters warband. I was a youngster back then yet seen my share of deaths already. The men i fallowed were made of tough stuff. A band of hardened killers who didn't spare me bitting and the most harsh of words imaginable. You may consider yourself lucky you little bastard, that i'm the one you cling to and not these men of ruthless art. The vastness of my golden heart is overwhelmed only by enormity of experience and the tongue of pure silver with which i wage war. Not to mention my burning faith. But what was i saying? Aah... the hat! My good old hat. I always wanted one you know? Fallowing these men, fighting side to side. In my eyes the only difference between us was the hat. For me it was a mark of status. I craved it with all my being. I was a glory seeker. Young and foolish. I was so blinded by the need of earning one that i didn't understood the meaning behind the hat untill it was too late. When i finally got one it was a parting gift from my dying comrade and mentor, Astellan Kroml. A man i've failed on the battlefield for the last and final time. "The hat is a simbol of a higher purpose. A mark of status as much as of devotion. It gives hope to our subjects and brings fear to the rotten hearts of spell crafters. Once you put on the hat, it cannot be undone." The last words left him with less than a whisper. And he was gone. His blank eyes stare at me up to this day. I sometimes wander if he considered me worthy or didn't want the hat to be left to rot on some forsaken field of battle. Will never know the answer tho...</i><br />
<b><br /></b>
<b>Hell yeah - and that's what i call an introduction to an article! Today i would like to tell you about the hat! Fear not tho! It will not have much in common with what you've just read. This is a<u> <a href="http://mordheimth.blogspot.com/search/label/Modelling">Modelling</a> </u>article and i'd like to show you a quick and rewarding way to make you're own Witch Hunter's Hat. </b><br />
<b><br /></b>
<b>Witch Hunters miniatures are very rare and to lay hands on one of these is a miracle to behold. So why not make one yourself? There's plenty of Imperial miniatures that fits to become a Witch Hunter. Just pick your favorite badass, armoured and coated, arm him with torch, or a pistol... Congratulations my lord - you've got a Witch Hunter. Well almost... cause he still don't have a proper hat! Fortunately this won't be a problem any more when you're done with this article. </b><br />
<b><br /></b>
<b>Let us begin!</b><br />
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<div style="text-align: center;">
<b>MODELLING WITCH HUNTER'S HAT</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxqCUBBNPD69vX47d_CXz0cMga7CYVWQDjEYHWSEN5XYsYz3oskmpTZmX_SQRatEs1o8D1GNX6AcCCrOs4Wwkwz6UDlbsZ-m1_f50LVdsEh1fTzpjTfOqehcD50M1aNtqNbZHGTfHNYco/s1600/MRD+WH+wh1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxqCUBBNPD69vX47d_CXz0cMga7CYVWQDjEYHWSEN5XYsYz3oskmpTZmX_SQRatEs1o8D1GNX6AcCCrOs4Wwkwz6UDlbsZ-m1_f50LVdsEh1fTzpjTfOqehcD50M1aNtqNbZHGTfHNYco/s1600/MRD+WH+wh1.jpg" width="400" /></a></b></div>
<b><br /></b>
<b>First of all you've got to arm yourself with these:</b><br />
<b>* Modelling Knife,</b><br />
<b>* Sculpting Tools, </b><br />
<b>* Modellin File, </b><br />
<b>* Green Stuff, </b><br />
<b>* Super Glue, </b><br />
<b>* Some round and flat plastic bitz (heads in helmets will do too),</b><br />
<b>* Some tubular sprue plastic bitz (easy to get as they're in almost every sprue), </b><br />
<b><br /></b>
<br />
<div class="separator" style="clear: both; text-align: center;">
<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfu1XXegME9uss3IvzcwZlYAzUQ3fpyBRsKcsizF419N6Gki3EDf2AlLf19Uo5ScyWw_oYxvYhDik92rvon8brGYc5rmIsatUrn_x1smuz8cO-IOMfhEwwGynfUHYCXVy4d5JD0oXrEXc/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="316" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfu1XXegME9uss3IvzcwZlYAzUQ3fpyBRsKcsizF419N6Gki3EDf2AlLf19Uo5ScyWw_oYxvYhDik92rvon8brGYc5rmIsatUrn_x1smuz8cO-IOMfhEwwGynfUHYCXVy4d5JD0oXrEXc/s1600/1.jpg" width="400" /></a></b></div>
<b><br /></b>
<b>1) Prepare the Brim of the hat made of round shaped plastic bitz. Start by first cutting off the excess of plastic with Cutting Knife and then flattening the surface area with a Modelling File. </b><br />
<b>Next use the Knife to cut tubular sprue bitz into nice hat top pieces. Here's the picture of how it should look like in the end:</b><br />
<b><br /></b>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxXDD9m0ZN-7-e-WhIj2UPJ_476PyY4KbJQn9L-LhzQpQkFNWwxdkfrqD-eMzXtQQ7F-YXZjgoVfH_5rD0fl64hNqbAx6uNZvASjBG2WXD0V9JGUxbWt7P0GAQU6CzbD0JNihMup79K1s/s1600/2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="316" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxXDD9m0ZN-7-e-WhIj2UPJ_476PyY4KbJQn9L-LhzQpQkFNWwxdkfrqD-eMzXtQQ7F-YXZjgoVfH_5rD0fl64hNqbAx6uNZvASjBG2WXD0V9JGUxbWt7P0GAQU6CzbD0JNihMup79K1s/s1600/2.jpg" width="400" /></a></b></div>
<b><br /></b>
<b>2) Now prepare some Green Stuff and roll it a bit so that u have a long piece. Cut couple pieces off and make them into little balls. Remember to glue hat top onto the brim before you proceed to another step.</b><br />
<b><br /></b>
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<div class="separator" style="clear: both; text-align: center;">
<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoC3N9DUgpm9CcxyHyqYQejnNSOsHCvxpIWr2lGuJJ2ChlhT42MYG7u0zzJFMkh_stuCkyawDAS_iZP1lhbrVkpNWeZsqooJbMVdi5P-_GBLd88c0NYHyU5PXUIWs5XxeDaBd9tqVq0hA/s1600/3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="316" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoC3N9DUgpm9CcxyHyqYQejnNSOsHCvxpIWr2lGuJJ2ChlhT42MYG7u0zzJFMkh_stuCkyawDAS_iZP1lhbrVkpNWeZsqooJbMVdi5P-_GBLd88c0NYHyU5PXUIWs5XxeDaBd9tqVq0hA/s1600/3.jpg" width="400" /></a></b></div>
<b><br /></b>
<b>3) Using a Sculpting Tool or a picker apply some glue onto the brim, arount the top. It will help you further apply a Green Stuff roll to the hat so that it won't fall off. Personally i find this method far less frustrating than counting for Green Stuff to hold on it's own. </b><br />
<b><br /></b>
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<div class="separator" style="clear: both; text-align: center;">
<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieyFObGvA4y0c0e6y7XZADPzyov_lLxKhsA1uEaUoJcOvpM3_GbqRm6BXylNoHXnCmfyS7AzhE8-Rsc_3RMI__3G5ZJSsShqmpX03tADmy_qd4Vzlo6S4NnTcybcOtYO0kTtWoUjvPt8Q/s1600/4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="316" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieyFObGvA4y0c0e6y7XZADPzyov_lLxKhsA1uEaUoJcOvpM3_GbqRm6BXylNoHXnCmfyS7AzhE8-Rsc_3RMI__3G5ZJSsShqmpX03tADmy_qd4Vzlo6S4NnTcybcOtYO0kTtWoUjvPt8Q/s1600/4.jpg" width="400" /></a></b></div>
<b><br /></b>
<b>4) Lead the Green Stuff roll around the top of the hat with gentle touches of the Sculpting Tool. The key is to avoid damaging it's basic 'roll' shape. When the process is over cut off the rest of the roll and shape Green Stuff into a strap with back of the Sculpting Tool. </b><br />
<b><br /></b>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1GG9Bq2ntAzxgDLsqZUyguB7-Z1UGnHHkuAyoegAxGKHiB1c6QseksJY_W5QSq01NzFmOm1g_p4TtkPpUlZ5X8PJ8yg4POwwgAbBbQcoZFwxVrumwtCLTwabYATlI2nDAhKFbWCpsZR0/s1600/5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="316" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1GG9Bq2ntAzxgDLsqZUyguB7-Z1UGnHHkuAyoegAxGKHiB1c6QseksJY_W5QSq01NzFmOm1g_p4TtkPpUlZ5X8PJ8yg4POwwgAbBbQcoZFwxVrumwtCLTwabYATlI2nDAhKFbWCpsZR0/s1600/5.jpg" width="400" /></a></b></div>
<b><br /></b>
<b>5) You can further correct and smooth the strap using Sculpting Tool dipped in water. </b><br />
<b>TIP: Water will prevent the Scultping Tool to stick into Green Stuff.</b><br />
<b><br /></b>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzPjpU3QJS2jVO2sLKFS9GDTFowaDlsXxqRoKGehu0mh9ORVbuMuWywDU1CXwSNxiuzvj5EiP6hxKHlGXFFhAzlxKCAlcxf26D4OiPU4g0RO9HYjR_6pK5Ox_htNqOylKV__f2mPulT3Y/s1600/6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="316" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzPjpU3QJS2jVO2sLKFS9GDTFowaDlsXxqRoKGehu0mh9ORVbuMuWywDU1CXwSNxiuzvj5EiP6hxKHlGXFFhAzlxKCAlcxf26D4OiPU4g0RO9HYjR_6pK5Ox_htNqOylKV__f2mPulT3Y/s1600/6.jpg" width="400" /></a></b></div>
<b><br /></b>
<b>6) Now apply some glue onto a piece of paper or plastic. Stick the tip of the Sculpting Tool into one of the Green Stuff balls you've prepared. Gently dip the ball into the glue so that it takes a small amount with it and put it onto the hat strap. You can flatten the ball using the rount side of the tool thus creating a buckle. </b><br />
<b><br /></b>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRKVB7ugxCRkf_85XCRkqzXqMvY0WEXiYGfVoh9gkzk34KCxQFXOzjTmbHKpCCBnGE7FcY6tMwS4tGJpJGRVEJxY4bKdbI3r0PrTlQZENNE_ifBDz4cnnvhcEU4syNp5zL4MkN2KqKgmA/s1600/7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="316" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRKVB7ugxCRkf_85XCRkqzXqMvY0WEXiYGfVoh9gkzk34KCxQFXOzjTmbHKpCCBnGE7FcY6tMwS4tGJpJGRVEJxY4bKdbI3r0PrTlQZENNE_ifBDz4cnnvhcEU4syNp5zL4MkN2KqKgmA/s1600/7.jpg" width="400" /></a></b></div>
<b><br /></b>
<b>7) You can add a final touch to the Hat by further sculpting a pattern onto the buckle or adding cuts and grazes on the hat's brim. </b><br />
<b><br /></b>
<b>The final effect may not be outstanding but it will do the job of transforming your Imperial Mercenary into a badass Witch Hunter. See for yourself in the<u> <a href="http://mordheimth.blogspot.com/2013/08/warband-scourge-of-witches-witch-hunters.html">Warband: 'Scourge of the Witches' the Witch Hunters</a> </u>article. Here's a preview pic:</b><br />
<b><br /></b>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmNNyZF65X4TXYkM91eEBemy-Yjtvg7wtTLov1S6ilszwL-qazkiSAcbY-wUYpTTjPN8mV3GiB5tQBxQ5RR2S5hbtjfZbFANB46fgjf1KrdqUcDVvLJP3HYS43QLL0bnaJaryES5kED6I/s1600/MRD+WH+wh+heroes.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmNNyZF65X4TXYkM91eEBemy-Yjtvg7wtTLov1S6ilszwL-qazkiSAcbY-wUYpTTjPN8mV3GiB5tQBxQ5RR2S5hbtjfZbFANB46fgjf1KrdqUcDVvLJP3HYS43QLL0bnaJaryES5kED6I/s1600/MRD+WH+wh+heroes.jpg" width="400" /></a></b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNMmEWfu5UiEVCrUuLUoyn_Uo_ZX4jycpqHXo-D6Yg_BP9XobYhWKorMCQYUscIub3dBTKDHXXAOPb9sWaV7rMwShyphenhyphen3MfIN6HjHcD3OHwANElqbVx5n13pvpEBPX6Aaiqeu_Lcrj_QBxU/s1600/MRD+WH+whc.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br /></a></b></div>
<b>This little tutorial was inspired by a member of<u> <a href="https://www.facebook.com/groups/2254256510">Mordheim Facebook group</a> </u>which asked me if i had any Witch Hunters miniatures for sale. The idea to share my 'Witch Hunter Hat' method came in an instant. Hope you like the tutorial. Will try to make some more in the future.</b><br />
<b><br /></b>
<b><br /></b>
<b>Nazroth.</b>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-7586421237587842239.post-89952613641835025182015-04-18T12:30:00.000+02:002015-04-18T20:59:06.388+02:00Matter of Survival: Skills Part two<div class="separator" style="clear: both; text-align: center;">
<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB28nS_ij4ikrFZEIZsjpA6sutztZXE5CEcBkllknHlr1STqOLBpLUvjXmEwAuK2Bg_GhyphenhyphenPZb4ZGhTG9CwU95cOltOi5sQGq8Z0zy9xy8Cj5iHF9z6KlqSP1lXrD7Pe7n3wpQzd56aHrc/s1600/avatar+1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB28nS_ij4ikrFZEIZsjpA6sutztZXE5CEcBkllknHlr1STqOLBpLUvjXmEwAuK2Bg_GhyphenhyphenPZb4ZGhTG9CwU95cOltOi5sQGq8Z0zy9xy8Cj5iHF9z6KlqSP1lXrD7Pe7n3wpQzd56aHrc/s1600/avatar+1.jpg" /></a></b></div>
<i>Now
shut that mouth of yours and listen: You want to live through this boy?
You want to feel the stench of moist, rotten wood and decomposed flesh
on your stupid prinkled face once again? You think you've got IT in you?
That which really matters boy? Do you have the skill that will keep you
alive in the hellish sreets of Mordheim?!</i><br />
<b><br /></b>
<b><br /></b>
<b><br /></b>
<b><br /></b>
<b><br /></b>
<b><br /></b>
<b>This is a second part of a Matters of Survival: Skills article. You can check out all the Combat, Shooting and Strength skills in the first part link> here <link. So now i will focus on Academic and Speed skills but first i will remind the rules.</b><br />
<b><br /></b>
<b>In this article i would like to share some of my wisdom regarding
choice of Skills. To make things simple i grouped the skills into ffour categories.</b><br />
<b><br /></b>
<b>* Must-have skill is a skill that is good in almost every build regardless of most circumstances.</b><br />
<b>* Good skill is useful and, probably, will benefit the game but you should always regard it as inferior to the Must-haves.</b><br />
<b>*
Mediocre skill may come in handy but will be useful only occasionally
and i wouldn't recommend to take it above Good and Must-haves.</b><br />
<b>* And there's a Bad skill which is just really bad and most of the time you wouldn't want to pick it.</b><br />
<b>Some of the skills are also marked as Special.</b><br />
<b>*
Special skill is useful in some situations which depends on the
warband, model, scenario or even a strategy you choose to play. A
Special skill tag overrides even Must-haves so keep it in mind to check
if you are able to benefit from it. If i find a particular skill useful i
will mark and explain why and when to take it. </b><br />
<b><br /></b>
<b><br /></b>
<b><br /></b>
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<div class="separator" style="clear: both; text-align: center;">
<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEJb8OPu0zrJn0d8brOu-ZxF0mvn5PRXTeNRX5frTpeoiRrhRoTFeJ9cBMUzVMHB7dkd5X_JnytPh59sYLZKkER6Swslggb92dcoHP60kaEMmOaYq4k0Iaz_YgSzcyayYwjNN7c-bpVzo/s1600/skill+academic.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEJb8OPu0zrJn0d8brOu-ZxF0mvn5PRXTeNRX5frTpeoiRrhRoTFeJ9cBMUzVMHB7dkd5X_JnytPh59sYLZKkER6Swslggb92dcoHP60kaEMmOaYq4k0Iaz_YgSzcyayYwjNN7c-bpVzo/s1600/skill+academic.jpg" height="46" width="400" /></a></b></div>
<div style="text-align: center;">
<b><span style="font-size: large;">'Academic Skills'</span></b></div>
<b><br /></b>
<b>Battle Tongue: Bad (special)</b><br />
<b>Not
many Warbands will benefit from this skill if there's Hunch, Tacticianor a Combat/Shooting skill to be taken by the Leader.</b><br />
<b>special: Except for Skaven where against all the expectations for the Assassin Adept to be a Death Incarnate his LD is needed all around the warband. </b><br />
<b><br /></b>
<b>Sorcery: Mediocre</b><br />
<b>+1 to Cast is a nice buff but it looses to Scribe skill. Still you should consider this skill Good if your caster is not a born fighter or a Bow master. </b><br />
<b><br /></b>
<b>Streetwise: Bad</b><br />
<b>Please do not ask why... You really had to ask?</b><br />
<b>In Mordheim street wise means that a Hero is capable of immense feats of strength or marksmanship. If it won't help you kill enemy models or take objectives then it's probably useless and Streetwise skill will stop working after couple of battles when there will be no new items to seek out for. </b><br />
<b><br /></b>
<b>Haggle: Bad</b><br />
<b>Why would you favor this one above a Combat/Shooting skill? </b><br />
<b><br /></b>
<b>Arcane Lore: Bad</b><br />
<b>Most
of us think 'my Leader is a badass and now he will also cast lightning
from the tips of his fingers or the middle of his ars! Tremble mortals - Doom has come to this world!' but this skill is such a
waste! The Leader is either hand to hand brawler or a marksman
and it means that he already has some tricks up his sleeves. To forfite
the rest of his skills so that he can use some fancy spells instead of
firing a Crossbow/Pistol or using Magic he already knows is wrong! </b><br />
<b><br /></b>
<b>Wyrdstone Hunter: Bad</b><br />
<b>Rabbit Foot is better and won't use up the Advance. </b><br />
<b><br /></b>
<b>Warrior Wizard: Bad</b><br />
<b>Armour
sucks most of the time and even as i find it useful to protect the
Possessed Magister with Heavy Armour i'd rather take more game changing skill. </b><br />
<b><br /></b>
<b>Scribe: Good</b><br />
<b>If the Hero is a Caster then this is the right skill. All the magic comes to this single, important moment where you either show some powerfull trick, defeat Voldemort and win the day - or you will become a heap of cold, dead meat... </b><br />
<b><br /></b>
<b>Mind Focus: Must-have</b><br />
<b><br /></b>
<b>Must-have for all the Casters who have the right spells to cast. </b><br />
<b><br /></b>
<b>Tactician: Must-Have</b><br />
<b>Ability to win the game before it starts is a good one. Hide and do not be shoot at or reposition your own shooters. Get closer to the objectives and the enemy with your fighters. This is a priority regardless of a warband type. </b><br />
<b><br /></b>
<b>Hunch: Must-Have</b><br />
<b>Once
again win the game before it starts. Imagine the face of your opponent
when your warriors appear from a ruined building to 'Sprint' the closest
Wyrdstone Shard out of the way. Sweet thing this skill. You may also
position your Snipers in some cosy ruins.A lot of 'win the day' options indeed. </b><br />
<b><br /></b>
<b>Magical Aptitude: Bad (special)</b><br />
<b>No caster will benefit from this skill before obtaining some new spells and the chance to get the right ones is low.</b><br />
<b>special: A
very good skill if the Caster has some T and there's nothing good to
choose from but Spells. After that you may be tempted to double-cast and
it is very rewarding. Especially with Necromancer who happens to be
close to useless most of the tame he does not cast. </b><br />
<b><br /></b>
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<b><br /></b>
<br />
<div style="text-align: center;">
<b><span style="font-size: large;">'Speed Skills'</span></b></div>
<b><br /></b>
<b>Leap: Must-have</b><br />
<b>Leap
gives you so many options. You can jump with it, charge with it, leap
than blast the enemy with a Blunderbuss or leap for objective. This
skill is a Must-have. </b><br />
<b><br /></b>
<b>Sprint: Must-have (special)</b><br />
<b>Must-have
for all the models that you want to get into hand to hand combat or
outmanoeuvre the enemy with. It will give the edge over your oponent to
have a fast picker or a lightning-fast charger.</b><br />
<b>special: It is wise to pick speed skills for a Ghoul Hero via The lad's got talent and then choose this skill. A Vampire is a one man army but sometimes he needs backup and to catch up with him is close to impossible without the Sprint. </b><br />
<b><br /></b>
<b>Acrobat: Bad</b><br />
<b>This skill is
OK if used by a powerfull model that must get into the middle of the
enemy warband fast. It just looses to all the Mediocre and better skills
there are. </b><br />
<b><br /></b>
<b>Lightning Reflexes: Good (special)</b><br />
<b>Good skill for all the human hand to hand fighters with advanced I. Treat the I advance as a signal that Lightning Reflexes should come next. </b><br />
<b>special: Must-have
for a Vampire, Skaven Assassin Adept or the Possessed. 'In your face' to all
the charging Humans and Dwarves out there :) Otherwise it is still a
Good skill. </b><br />
<b><br /></b>
<b>Jump Up: Good</b><br />
<b>In the case of dense hand to hand combat this skill will probably save the life of your Hero.</b><br />
<b><br /></b>
<b>Dodge: Good</b><br />
<b>Step Aside against Shooting. Good for both the hand to hand combat fighters and shooters.</b><br />
<b><br /></b>
<b>Scale Sheer Surfaces: Bad (special)</b><br />
<b>Most of the time you won't have time and need to climb up or down and later in the Campaign there will be ropes and hooks to help. </b><br />
<b>special: A Vampire, Skaven Assassin or a Black Skaven with this skill is a predator beast!</b><br />
<b><br /></b>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKm4GNzsQrspdZIW_z3XjU6YUSjphsATq1Dpp6nNotlRJciX2RMSk_WDRThOk9VwQXhy55y4d7poKwr-WXfLzyOhhXcj2S_vtSH4F3wHuSVRc-jd0AXIp4M63bA5YihwXa0UCCWJoJoHM/s1600/przerywnik+copy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKm4GNzsQrspdZIW_z3XjU6YUSjphsATq1Dpp6nNotlRJciX2RMSk_WDRThOk9VwQXhy55y4d7poKwr-WXfLzyOhhXcj2S_vtSH4F3wHuSVRc-jd0AXIp4M63bA5YihwXa0UCCWJoJoHM/s1600/przerywnik+copy.jpg" height="46" width="400" /></a></b></div>
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<b><span style="font-size: large;"> 'Warband Exclusive Skills'</span></b></div>
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<b>I leave this one to other players. Each of us has some favorites. Where would be joy of picking a warband if not for the choice of equipment and skills available exclusively for this warband?! If you have any insight into the exclusive skills feel free to share in the Comments below. </b><br />
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<b>Nazroth, </b>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7586421237587842239.post-29799428503841687502015-04-11T12:30:00.000+02:002015-04-12T23:10:20.452+02:00Matter of Survival: Skills Part one<b><br /></b>
<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB28nS_ij4ikrFZEIZsjpA6sutztZXE5CEcBkllknHlr1STqOLBpLUvjXmEwAuK2Bg_GhyphenhyphenPZb4ZGhTG9CwU95cOltOi5sQGq8Z0zy9xy8Cj5iHF9z6KlqSP1lXrD7Pe7n3wpQzd56aHrc/s1600/avatar+1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB28nS_ij4ikrFZEIZsjpA6sutztZXE5CEcBkllknHlr1STqOLBpLUvjXmEwAuK2Bg_GhyphenhyphenPZb4ZGhTG9CwU95cOltOi5sQGq8Z0zy9xy8Cj5iHF9z6KlqSP1lXrD7Pe7n3wpQzd56aHrc/s1600/avatar+1.jpg" /></a></b><i>Now shut that mouth of yours and listen: You want to live through this boy? You want to feel the stench of moist, rotten wood and decomposed flesh on your stupid prinkled face once again? You think you've got IT in you? That which really matters boy? Do you have the skill that will keep you alive in the hellish sreets of Mordheim?!</i><br />
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<b>In this article i would like to share some of my wisdom regarding choice of Skills. I wrote 'wisdom' but let's face the facts: most experienced players already have their own opinion and here is my humble judgement of skills. Gamers new to Mordheim may find my thoughts useful and veterans may always try to persuade me wrong. If you are brave or stupid enough to try - that's what the comments section is for. </b><br />
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<b>To make things simple i grouped the skills into ffour categories.</b><br />
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<b>* Must-have skill is a skill that is good in almost every build regardless of most circumstances.</b><br />
<b>* Good skill is useful and, probably, will benefit the game but you should always regard it as inferior to the Must-haves.</b><br />
<b>* Mediocre skill may come in handy but will be useful only occasionally and i wouldn't recommend to take it above Good and Must-haves.</b><br />
<b>* And there's a Bad skill which is just really bad and most of the time you wouldn't want to pick it.</b><br />
<b>Some of the skills are also marked as Special.</b><br />
<b>* Special skill is useful in some situations which depends on the warband, model, scenario or even a strategy you choose to play. A Special skill tag overrides even Must-haves so keep it in mind to check if you are able to benefit from it. If i find a particular skill useful i will mark and explain why and when to take it. </b><br />
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<b><span style="font-size: large;">'Combat Skills'</span></b></div>
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<b>Strike to Injury: Must-have</b><br />
<b>A very useful skill that gives edge to every capable hand to hand combat oriented Hero. The more A and S there is, the more the chance for Strike to Injury doing its job. In a case of a single succesful attack usually this skill takes the 33% chance to OOA up to 50%!</b><br />
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<b>Combat Master: Bad</b><br />
<b>Just one additional A for a skill slot and that only if the Hero fights a hand to hand combat against more than one enemy. Even immunity to 'All Alone' tests won't make it worth taking. In the dire situation where you will find yourself with a Hero on total S value with all the advancements used up except one and you will really need this single A - pick the Pit Fighter skill instead. </b><br />
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<b>Weapons Training: Bad (special)</b><br />
<b>This skill is rather bad. Not many interesting weapons and not many warriors who can benefit from using them.</b><br />
<b>special: Yet there are some for whom this skill is a big buff. Weapon Training skill especially useful to Henchmen who happens to become a Hero as usually they have limited weapon options.</b><br />
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<b>Web of Steel: Mediocre </b><br />
<b>Higher Critical Hit effect means a bigger chance at taking the enemy Out of Action, usually in an explosion of blood and gore. However this skill depends on scoring a Critical Hit in the first plase so it should be taken only if a Hero has a lot of A and a good weapon to use. </b><br />
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<b>Expert Swordsman: Mediocre (special)</b><br />
<b>Expert Swordsman works only for hand to hand combat specialized Heroes with more than 2 A in their profile.</b><br />
<b>special: The bonus provided by this skill is powerful but only if the Hero is the one to charge. Keep in mind to take this skill for a Hero with a lot of A whose M is 5 or higher in which case he will be the one to choose where and when the combat begins. </b><br />
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<b>Step Aside: Must-have</b><br />
<b>This skill is a Must-have for all the hand to hand fighters. 33% chance to cheat death is just worth it!</b><br />
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<b><span style="font-size: large;">'Shooting Skills'</span></b></div>
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<b>Quick Shot: Must-have</b><br />
<b>The effects of a Crossbow or a Bow are buffed by this skill to 200%. Damn it multiplies one shot into two - nothing to add to this statement.</b><br />
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<b>Pistolier: Good</b><br />
<b>Most players think Pistols inferior to Crossbows if both of these are available. Remember that Mordheim is all about mobility and acquiring objectives. A Pistolier Hero with high BS will fallow the main body of the Warband and win the game in case of a choke point showdown. A Pistolier Leader will hit some scores in almost each game if you decide to keep him close to action which would be the obvious choice if Warband is to benefit from his Leader ability . </b><br />
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<b>Eagle Eyes: Mediocre (special)</b><br />
<b>Most Missile weapons will benefit from this skill but not as much as from Quick Shot or Trick Shooter.</b><br />
<b>special: There's an exception to this rule and i recommend to chose Eagle Eyes if the Hero has a brace of Crossbow Pistols / Duelling Pistols / Pistols. </b><br />
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<b>Weapons Expert: Bad (special) </b><br />
<b>This skill is close to useless in the early Campaign game. </b><br />
<b>special: Weapon Expert skill lets you take a Blunderbuss in a warband where there is none in the equipment list. A Witch Hunter or a Dwarf Thunderer Hero with a Blunderbuss... you know what i mean ;)</b><br />
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<b>Nimble: Mediocre</b><br />
<b>Mobile Crossbow is ok but not as much as immobile one with two shots instead of one. Quick Shot will always be better than Nimble. </b><br />
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<b>Trick Shooter: Bad</b><br />
<b>I highly preffer +1 BS than this.</b><br />
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<b>Hunter: Bad</b><br />
<b>Handguns are expensive and do not reward you for using them. A lots of gold and a skill to use a tweaked Crossbow which never shoots twice per round. No thanks. </b><br />
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<b>Knife-Fighter: Must-have</b><br />
<b>Not many Heroes can use Knives but those who can should and this skill is a Must-have! It gives a lot of edge at short distance enabling the Hero to eliminate up to three targets in one go. </b><br />
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<b><span style="font-size: large;">'Strength Skills'</span></b></div>
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<b>Mighty Blow: Bad (special)</b><br />
<b>This skill is inferior to +1 S in almost every every way.</b><br />
<b>special: Sometimes you will find yourself at the end of the road with a capable fighter who against the odds did not evolved his S value. A Double-handed weapond is not enough and he has all the skills you wanted him to have. This is the right moment to take Mighty Blow which otherwise sucks. </b><br />
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<b>Pit Fighter: Mediocre</b><br />
<b>Most of the bloodiest combat happens to take place in the open :( It helps for the skill to agree with the players that wooden bridges are also 'inside buildings' areas. </b><br />
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<b>Resilient: Good</b><br />
<b>Most models cannot evolve their T more than once. T is the most important for all the fighters in the game and can even keep them from receiving a Critical Hit! Resilient is a good choic and a Must-have choice for a Vampire or the Possessed as it Tanks them into monsters! </b><br />
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<b>Fearsome: Bad</b><br />
<b>Wasted skill slot if you ask me.To much items and buffs that can help your Hero to charge against Fear, and Fear itself is powerful but more easy to counter as Campaign goes on. </b><br />
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<b>Strongman: Bad (special)</b><br />
<b>Most models will not benefit from Strongman at all as their I value is just sad.</b><br />
<b>special: Most useful for a Vampire with Double-handed weapon od a Tank Champion with I4 or higher. That i can tell you from my own experience ;)</b><br />
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<b>Unstopable Charge: Bad</b><br />
<b>+1 WS does not always mean you will get +1 to Hit and this makes a skill that requires a charge to work a bad skill. +1 WS is just so much better and simpler to get.</b><br />
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<b>Next time i will break down Academic and Speed skills so stay tuned! </b><br />
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<b>Nazroth,</b>Unknownnoreply@blogger.com16tag:blogger.com,1999:blog-7586421237587842239.post-55140844759221894902015-04-04T12:30:00.000+02:002015-04-05T23:19:17.705+02:00Warband: the Carnival of Chaos<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLZjHfhjde5SEoDbbpGvXNUBVyC5f3RYl5JnJ8Q3lv4Z1dFG0952mCDgPiRtzbYo-hAVJSBwsdwmoG0SYc89vEHMT1fi67eIBOwf5VRhf3j8ORA8IogDX0yPRyXtHDAN94fO1UFkVy_Mw/s1600/avatar+4.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLZjHfhjde5SEoDbbpGvXNUBVyC5f3RYl5JnJ8Q3lv4Z1dFG0952mCDgPiRtzbYo-hAVJSBwsdwmoG0SYc89vEHMT1fi67eIBOwf5VRhf3j8ORA8IogDX0yPRyXtHDAN94fO1UFkVy_Mw/s1600/avatar+4.jpg" /></a></div>
<i>Ever been to a circus lad? Don't go. It's a waste of your copper, waste of your time and sometimes a waste of your live...</i><br />
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<i> <i><span style="font-size: medium;"><b> </b></span></i></i></div>
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<i>All miniatures converted and painted by Marek 'Whisperdalator' Szymonowicz</i></div>
<i>This article is a form of salute and credit to a work of one painter from another. </i></div>
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<i><i><span style="font-size: medium;"><b>Warband: Carnival of Chaos</b></span></i> </i></div>
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<b>Ladies and gentleman</b><b>! Boys and girls! Today i will present to you something splendid! Something truly unbelievable! Gaze upon the unthinkable! Taste that which you have never, ever tasted before! Sit down and let yourself be dazzled with the mesmerizing atmosphere of the Carnival! Enjoy the Carnival of Chaos!</b></div>
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<b>Advantages:</b></div>
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<b>- Bodybuilders and Cronies,</b></div>
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<b>Brutes start the game with S4, T4 and Strongman Skill which gives them an edge against warriors armed with Two Handed Weapons. Add some Tainted Ones with Blessings of Nurgle and you have four Tanks capable to withstand a lot of damage and pummel almost any foe into Out of Action. But that is not all, you can field up to two Plague Bearers (S4, T4) and add some extra fatties to your roster. Have i already mentioned that Plague Bearers have a Save value of 5+? In the end you can fill the numbers with some cheap Nurglings to enjoy the 'long' game. </b></div>
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<b>- Grandpa's tutelage,</b><br />
<b>Carnival of Chaos serves one of the Gods of Chaos. Must say that both Blessings of Nurgle and Nurgle Rituales are very, very powerful. When you take a look at the spells you quickly figure out that Carnival of chaos has it all: </b><br />
<b>- Buff to armour, </b><br />
<b>- Single target damage with 1/6 chance to kill regardless of target's T value, </b><br />
<b>- Powerfull debuff spell which affects living targets in casters vicinity,</b><br />
<b>- 12" Nova damage spell!,</b><br />
<b>- Save 2+ for the caster,</b><br />
<b>- Overpowered and cruel base to base spell that no sane enemy player would like to taste with his models,</b><br />
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<b>Weaknesses:</b></div>
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<b>- Forever alone, </b></div>
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<b>With a lot of Nurgle's bling and a Cart to ride the hood Carnival of Chaos is not an easy warband to befriend with. Lack of possibility to hire a Hired Sword (any and all Hired Swords) is a big disadvantage in the terms of long game. </b><br />
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<b>- Close and personal,</b><br />
<b>Carnival of Chaos is rather close combat centered and as such it has close to none shooting. Bows won't do the trick and with no Hired Swords and no Shooting Skills except for a leader this warband stands wurnerable to arrow, bolt and missile opression. </b><br />
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<b>Curiosities:</b><br />
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<b>- Icecream cart,</b><br />
<b>I find the Plague Cart a little bit odd. It is a powerfull buff to the no-shooting-warband but in the same time it may be it's undoing. Experienced players do not fear the Cart. Just shoot this huge target with all they've got in hope to slay the driver. When this is done, the Cart goes berserk and kills itself almost every time. Against warbands that lack shooting weapons the Cart is almost useless. So as you can see the means to close the distance between the Carnival and enemy shooters are also liable to shooting.</b><br />
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<b>Carnival Master (And his bride)</b></div>
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<b>Brutes</b></div>
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<b></b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMhhU76WCow_ZOWIUhKkEVhqQjVkNBPovPASTHal1b8Bq1wnInP8L2zJOWD6T99EJQVgWL4nDVb3VKVsceg8I0s3GK9Hn3Ik7wbG7-FVBd5qlFr56bycjfrI6eyXzts-RmPKe9IATi2no/s1600/MRD+COC+Tainted+Ones.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMhhU76WCow_ZOWIUhKkEVhqQjVkNBPovPASTHal1b8Bq1wnInP8L2zJOWD6T99EJQVgWL4nDVb3VKVsceg8I0s3GK9Hn3Ik7wbG7-FVBd5qlFr56bycjfrI6eyXzts-RmPKe9IATi2no/s1600/MRD+COC+Tainted+Ones.jpg" height="200" width="400" /></a></div>
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<b>Tainted Ones</b></div>
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<b>Brethren</b></div>
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<b> Nurglings</b></div>
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<b></b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkRUUCffagvBzGGLdZN19fHiiY-R9N3VWgIxVCkAMhNCdjHBnNOXTiz4gKbjN7cnV-KpsfI3k8-xDYMK0AARw6MNDvvCCks9AwAWtcucsFg2ZKf4Md__L9WtJFuOe1Ib6OTFU5C_8_tBQ/s1600/MRD+COC+Plague+Bearers.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkRUUCffagvBzGGLdZN19fHiiY-R9N3VWgIxVCkAMhNCdjHBnNOXTiz4gKbjN7cnV-KpsfI3k8-xDYMK0AARw6MNDvvCCks9AwAWtcucsFg2ZKf4Md__L9WtJFuOe1Ib6OTFU5C_8_tBQ/s1600/MRD+COC+Plague+Bearers.jpg" height="316" width="400" /></a></div>
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<b> Plague Bearers</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE-VpRDVrlYjfdvWH58EL-dvdOduVD1kN3PwcvimncIk37xoANI6276HIqP1wNmVPKJXy_FZ2vLAOesCxkxV-9AG72h0rw6EVgpqZeZcobqEZb7mvEcAcTaL3A1QdlN99-I176vs9TWFI/s1600/MRD+COC+Wagon+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE-VpRDVrlYjfdvWH58EL-dvdOduVD1kN3PwcvimncIk37xoANI6276HIqP1wNmVPKJXy_FZ2vLAOesCxkxV-9AG72h0rw6EVgpqZeZcobqEZb7mvEcAcTaL3A1QdlN99-I176vs9TWFI/s1600/MRD+COC+Wagon+2.jpg" height="316" width="400" /></a></div>
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<b> Plague Cart</b></div>
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<b></b></div>
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<b><i></i></b></div>
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<b><i><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJh5QHKZKzlRfTTM4OdCZPMuPNFClD8HELohJD2YDH0OjQcfDHJdvCjbQGMNmkzf6Mp-xdTmeGrMflkItqo7nqgKRlvgux9JepooB5-Uyo10JigDBpDhOcUBQ5p1nh3-JExXWxYDVQHY0/s1600/MRD+COC+Wagon+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJh5QHKZKzlRfTTM4OdCZPMuPNFClD8HELohJD2YDH0OjQcfDHJdvCjbQGMNmkzf6Mp-xdTmeGrMflkItqo7nqgKRlvgux9JepooB5-Uyo10JigDBpDhOcUBQ5p1nh3-JExXWxYDVQHY0/s1600/MRD+COC+Wagon+3.jpg" height="316" width="400" /></a></i></b></div>
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<b>Warband: Carnival of Chaos</b><br />
<b>Cost: 500gc,</b><br />
<b>Rating: 101,</b></div>
<div style="text-align: left;">
<b>Carnival Master 78gc,</b><b><b><b><b> </b></b></b></b><br />
<b><b><b><b>Shield, Mace, </b></b></b>Dagger, </b></div>
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<b><br />Brute 70gc,<br />Double-handed Weapon,</b><b> Dagger, </b><br />
<b><br /></b><b>Brute 70gc,<br />Double-handed Weapon,</b><b> Dagger, </b><b><b><b></b></b> <br /><br />Tainted One 63gc,</b><br />
<b>Cloud of Flies, </b><b><b></b></b><br />
<b><b><b><b><b><b>Sword, Mace, </b></b></b>Dagger, </b></b></b></div>
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<b><b>Tainted One 53gc,</b></b><br />
<b>Cloud of Flies, </b><br />
<b><b><b>Mace, Dagger, </b></b></b><br />
<b><br />Brethren (2) 56gc,<br />Mace, Dagger,</b><br />
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<b><b>Brethren (2) 50gc,<br />Dagger, </b></b><br />
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<b>Nurglings (4) 60gc,</b></div>
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<div style="text-align: left;">
<b>Nazroth</b></div>
Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-7586421237587842239.post-57226434394495538802015-03-25T23:29:00.000+01:002015-05-16T16:19:42.813+02:00Hired Swords: Part three<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgll_CKGvws5Zt3_LbhDzAFocAt7q1LKboPBuATIh-0bxtEhygmNMyHanMawANtcJ-qaf6fNdhJXPDf2pdyMpReJ8utCrdxDGlFPErrzjzRdHoraCfoHA3bfoXeqyj3kzYQRLp5YOtHYE4/s1600/avatar+18.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgll_CKGvws5Zt3_LbhDzAFocAt7q1LKboPBuATIh-0bxtEhygmNMyHanMawANtcJ-qaf6fNdhJXPDf2pdyMpReJ8utCrdxDGlFPErrzjzRdHoraCfoHA3bfoXeqyj3kzYQRLp5YOtHYE4/s1600/avatar+18.jpg" /></a></div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgll_CKGvws5Zt3_LbhDzAFocAt7q1LKboPBuATIh-0bxtEhygmNMyHanMawANtcJ-qaf6fNdhJXPDf2pdyMpReJ8utCrdxDGlFPErrzjzRdHoraCfoHA3bfoXeqyj3kzYQRLp5YOtHYE4/s1600/avatar+18.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><i>We have earned
quite a bunch of coins at our last raid. As we have all the gear we need
for now, it would be wise to use an additional pair of fighting arms.
Let's head back to the Cutthroat's Den and see what remarkable new
alliances we can buy with this gold...</i><b> </b>
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<b>This is the third and final part of my link> <a href="http://mordheimth.blogspot.com/2014/06/hired-swords-part-one.html" target="_blank">Hired Swords article</a> <link. I have already introduced to you eight </b><b><b>Hired Swords. Today i'm going to describe the best</b></b><b> sniper, best healer, best brawler, best obtainer, best brewer and the expendables. Please remember that this is my subjective
opinion. If you disagree with my choice, just feel free to share your
wisdom in the comments below. So let's get going.</b></div>
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<span style="font-size: large;"><b>Roadwarden</b></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2UKtoYGSfVkbz1DbnjDV5yoQ3RZF-nMdE788ZNO2TrfbSaZsmNHSgvb6sbBAVOdwTcfPa4kfrhyphenhyphenY8w339v28znES_81yHl8xTuF_NijtvG6ntlwZZsCkXwYO_K9omtBCsDWaxFBcinaI/s1600/MRD+HS+Roadwarden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2UKtoYGSfVkbz1DbnjDV5yoQ3RZF-nMdE788ZNO2TrfbSaZsmNHSgvb6sbBAVOdwTcfPa4kfrhyphenhyphenY8w339v28znES_81yHl8xTuF_NijtvG6ntlwZZsCkXwYO_K9omtBCsDWaxFBcinaI/s1600/MRD+HS+Roadwarden.jpg" width="400" /></a></div>
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<b>The Road Warden is the best sniper in Mordheim. With the ability to move and shoot he can choose his targets freely. Enemy leader behind some cronies? Just move a bit so that a terrain piece obscures them and leaves only one uncovered target for the bolt. With Trick Shooter and Eagle Eyes skills the Roadwarden is more than able with crossbow but his also a formidable figter. Still i preffer to benefit from shooting.</b><br />
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<b>Roadwarden comes at a price so he fits into second wave as a choice of Hired Sword.</b><br />
<b><span style="font-size: large;"></span></b><br />
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<b><span style="font-size: large;">Kislev Ranger*</span></b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1BTWeayqBFeiRpC0JWqS7jLLzm2NrVHanPH34VnZL65liiORiLYRNW_f5bTjmLeHp9h0YUo_YbWlZW8BZN1ShaMVoSoC6bz51qwODv_1hpWlFwY3yPBm1PrBARrxdrxWpd6ubnSTkviI/s1600/MRD+HS+Kislev+Ranger.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1BTWeayqBFeiRpC0JWqS7jLLzm2NrVHanPH34VnZL65liiORiLYRNW_f5bTjmLeHp9h0YUo_YbWlZW8BZN1ShaMVoSoC6bz51qwODv_1hpWlFwY3yPBm1PrBARrxdrxWpd6ubnSTkviI/s1600/MRD+HS+Kislev+Ranger.jpg" width="400" /></a></div>
<b>This one is not a Cupid yet he can send his arrows straight into the hearts of careless monsters and he'll do it without revealing himself. "One shot - one kill" well Kislev Ranger can make it real ;) Yet Kislev Ranger is more than meets the eye - he is also a splendid healer capable of restoring Wounds lost earlier in battle by his companions and himself!</b><br />
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<b>As Campaign grows same goes for the Wound value of my models. Kislev Ranger appears after that so he is a third wave choice. </b><br />
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<b><span style="font-size: large;">Dwarf Troll Slayer</span></b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXXryHv94xAc5n5jbV2lML67IyIY_8Lgqn9QBE2GBgmdiX_dWkSZ-i4uJS4H3Tzlzc8JEZ1TyJ8SO4Kos2Csy4af2cGjctrETB-R0PBN7tGDBSxQVx9HrsqRNHRCx3QpjvM7zdQ71ErF4/s1600/MRD+HS+Dwarf+Troll+Slayer.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXXryHv94xAc5n5jbV2lML67IyIY_8Lgqn9QBE2GBgmdiX_dWkSZ-i4uJS4H3Tzlzc8JEZ1TyJ8SO4Kos2Csy4af2cGjctrETB-R0PBN7tGDBSxQVx9HrsqRNHRCx3QpjvM7zdQ71ErF4/s1600/MRD+HS+Dwarf+Troll+Slayer.jpg" width="400" /></a></div>
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<b>If Arnold Schwarzenegger fought this guy instead of a Predator then he would have eventually succumbed and bled to death. Dwarf Troll Slayer comes with a T4, Hard to Kill and Hard Head in a package. He can be bringed low by superior numbers but as Dwarfs aren't known to grow high - it may yet prove to be his advantage. Yes you can knock him down but what then? Are you strong enough to deal the fatal blow? If not, he'll just stand up and pummel the hell out of you. </b></div>
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<b><br />I preffer Pit Fighter's Punch and Ogre Bodyguard's big body more than this resilient bearder beast but still hire him if there's no Elf around and i have gold. Second wave choice. </b></div>
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<b><span style="font-size: large;">Halfling Thief*</span></b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKrIxgljCKnynpA2XQUyIeoMj589CFzZEnkIUWxSIiPSmKB0TifEMi3Lh_CJ-0kWZu7LTg_-7CEXbZFfFGf2EOJuBXQYjZinta9BatglEGBz76sD7loLYeNiN5lR6vA5WPEX9davMCqJM/s1600/MRD+HS+Halfling+Thief.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKrIxgljCKnynpA2XQUyIeoMj589CFzZEnkIUWxSIiPSmKB0TifEMi3Lh_CJ-0kWZu7LTg_-7CEXbZFfFGf2EOJuBXQYjZinta9BatglEGBz76sD7loLYeNiN5lR6vA5WPEX9davMCqJM/s1600/MRD+HS+Halfling+Thief.jpg" width="400" /></a></div>
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<b>Small but capable body. This dirty little thief is a masterful infiltrator that can be used to gain the upper hand in many scenarios. Imagine the face of an enemy leader when a halfling appears from out of nowhere to grab the mission objective and run back into your deployment zone. But with big advantage comes a big risk. One day you can wake yourself without either gold nor wyrdstone with some items missing from your warbands stash. </b></div>
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<b><br />Is Halfling Thief worth the risk? I think he is but either from the start when you have nothing to loose, or in the end where all the bodies (even those small) count. I choose to refrain from hiring untill the end game. Third wave choice. </b><br />
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<b><span style="font-size: large;">Witch*</span></b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4vX_lAHO4ZZUNQYtlmbX0650vOu7EUfQJE7zq_N8lUussg6NzqHgpolq3WfocLhdos8HOryRJNA933xq_XfhsxDGHOz2vi-2ONOfU2FZbqv90LDEgG9A_PMa0BP-jdt2zt5yd-NVEWu0/s1600/MRD+HS+Witch.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="316" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4vX_lAHO4ZZUNQYtlmbX0650vOu7EUfQJE7zq_N8lUussg6NzqHgpolq3WfocLhdos8HOryRJNA933xq_XfhsxDGHOz2vi-2ONOfU2FZbqv90LDEgG9A_PMa0BP-jdt2zt5yd-NVEWu0/s1600/MRD+HS+Witch.jpg" width="400" /></a></div>
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<b>Sabbath or not, i find Witches most useful. As an additional (and powerful) caster a Witch can buff power of every evil warband. A variety of effective spells both deffensive and offensive changes this hired sword to be a formidable threat to enemy models. More so a Witch's greatest strength comes into action before the battle in the form of Magical Potions, capable to abnormally increase power of one of our heroes. </b><br />
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<b>There aren't many evil aligned Hired Swords and this one is the best there is. Zero wave choice. </b></div>
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<b><span style="font-size: large;">Expendables</span></b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhokDYTlfF_irgh5rB4IyZa2C7s7JwlgYDNOe00LcL9SrWyiG0TJjYNU093bdSjpyNMOJs7GPDgE3i8i-ArhiMOYGWTD6QxPBpgF7LOnMB6NWwCR0XzbEOfL__FIaT4PGOMpa3loPOrjp8/s1600/expendables.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhokDYTlfF_irgh5rB4IyZa2C7s7JwlgYDNOe00LcL9SrWyiG0TJjYNU093bdSjpyNMOJs7GPDgE3i8i-ArhiMOYGWTD6QxPBpgF7LOnMB6NWwCR0XzbEOfL__FIaT4PGOMpa3loPOrjp8/s1600/expendables.jpg" width="400" /></a></div>
<b>Either to expensive to hire or to weak to even bother - the expendables are: Freelancer, Elf Mage*, Highwayman, Beasthunter. Please do not get me wrong as i see the uses for some of these. Except for the Freelancer all of expendables have something to offer but in my opinion they are just so outclassed. I will think trice before fielding one of these and even then i probably wouldn't pay his fee after the battle. </b><br />
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<b>*These Hired Swords are not 'officialy official' but they appear here and there as approved by players all around the world. Personally i find them worth mentioning. </b><br />
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<b>Here's where you can find the second part of the </b><b><b>link> <a href="http://mordheimth.blogspot.com/2014/07/hired-swords-part-two.html" target="_blank">Hired Swords article</a> <link</b> Feel free to leave me some comments with your opinion about the Hired Swords. Which one's your favorite and why?</b><br />
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<b>Nazroth, </b></div>
Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-7586421237587842239.post-8127437312724970152014-10-31T22:21:00.000+01:002015-03-27T02:47:16.218+01:00Mordheim Town Cryer: Breaking News! Mordheim on PC<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3Pqgu8FBIHOF2cJbELVYUxhMYqyhT7dTdq2GsyfOFGbfUn481Agy2QOdinWmbM-5tfxTGrBILftTicR-ZXK4vcOpN5js1UQ6wT7VCbHt_IjNIJOBgsIWxx4r_48t-wIRNeWT-OK-uVBM/s1600/avatar+6.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3Pqgu8FBIHOF2cJbELVYUxhMYqyhT7dTdq2GsyfOFGbfUn481Agy2QOdinWmbM-5tfxTGrBILftTicR-ZXK4vcOpN5js1UQ6wT7VCbHt_IjNIJOBgsIWxx4r_48t-wIRNeWT-OK-uVBM/s1600/avatar+6.jpg" /></a></div>
<i>Have you heard the news boy? Some warbands will venture into the city once more! Whole camp is going crazy about that. Grab your gear, we don't want to miss it!</i><br />
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<b>Breaking news! Fellow gamers there have been many rumours about that in the passing months. Some of you may have already seen this, but for all those ignorant of the fact: Mordheim City of the Damned will be reincarnated as PC game!</b><br />
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<b>Here are some brand new screenshots and information:</b><br />
<b>Official site: http://www.mordheim-cityofthedamned.com</b><br />
<b>Facebook: https://www.facebook.com/mordheimcityofthedamned</b><br />
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUJgetKtddTd1YRF_-r9QxB9GHExyUXvCjgmzxWTaKgRxYSAF9jq01MNPEHKCLoXWGwAn2zssRcBEoByYxOYIjggTuphbARJrdlBO_CVbl4g6wvP3M6NjjuKJeCKBGeCUXF62gGCPW_rY/s1600/mordheim-04.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUJgetKtddTd1YRF_-r9QxB9GHExyUXvCjgmzxWTaKgRxYSAF9jq01MNPEHKCLoXWGwAn2zssRcBEoByYxOYIjggTuphbARJrdlBO_CVbl4g6wvP3M6NjjuKJeCKBGeCUXF62gGCPW_rY/s1600/mordheim-04.jpg" height="216" width="400" /></a></b></div>
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<b> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigK7jGfUK13CaB-9wqZ3LAXUN_iKAGNiJoITpmzt_zGP7P9zyO1mH4Vz2lT5HI5K61yadw-y2w571pzbdX3VtrAjQVjfx422g-URhzrLXpeL_ZR5E7C5z-gigy2wWVwJgdSHpfwlKvoqs/s1600/mordheim-11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigK7jGfUK13CaB-9wqZ3LAXUN_iKAGNiJoITpmzt_zGP7P9zyO1mH4Vz2lT5HI5K61yadw-y2w571pzbdX3VtrAjQVjfx422g-URhzrLXpeL_ZR5E7C5z-gigy2wWVwJgdSHpfwlKvoqs/s1600/mordheim-11.jpg" height="208" width="400" /></a></b></div>
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<b>Don't know how about you all, but i'm going to enjoy this product up to it's limits. Long years have passed since something new came up with Mordheim in it's title. Let us all keep our fingers crossed for this game to be almost as good as the original!</b><br />
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<b>Nazroth,</b>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7586421237587842239.post-46618869631220438852014-07-19T12:00:00.000+02:002015-05-24T20:15:13.419+02:00Rules: Alliances<div class="separator" style="clear: both; text-align: center;">
<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuu3s9ziDbOi8-I05rBykva2feo38rds8_0jLkYrp86azK-m5vcjQS6VQKZUxH3WYfPkH3j_DsJlD8mLYRN06V2qyZP60DoSCmPQ2av1XrGOT9JASdna3T7E5h-ookdQXoC-mdCehCft4/s1600/avatar+2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuu3s9ziDbOi8-I05rBykva2feo38rds8_0jLkYrp86azK-m5vcjQS6VQKZUxH3WYfPkH3j_DsJlD8mLYRN06V2qyZP60DoSCmPQ2av1XrGOT9JASdna3T7E5h-ookdQXoC-mdCehCft4/s1600/avatar+2.jpg" /></a></b></div>
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<i>Must say that our Dwarven friends have proved their worth. Standing here, basking in the sunlight and shooting to these pitiful zombies below is kinda fun. Hopefully these bearded bastars won't figure out that while we're here, having fun, our true comrades are plundering their stash...</i></div>
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<b>Fellow warband leaders. Have you ever found yourself in a multiplayer game full of ridiculous, totally out of flavor alliances? Well i had more than once. Dwarves and Orcs as a team? Really? It's about time to do things right. Hereby i pronounce to you a set of rules that will ( i hope) once and for all clarify the alliances in multiplayer games. Remember that these rules are optional and experimental as well. </b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQQypej08dFIMRSQQ2Dpvk7QQpzGy-xXxS3tNAUNac3cWxN17ljY8rApPFIlnR1dg8TUTRR8e3twq80cALNn-hD1At1D1mIhVr1zel5n3toId0wv1UyZmPeFiKsaRP075ftoBs7cJM-rw/s1600/Alliance+table.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="316" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQQypej08dFIMRSQQ2Dpvk7QQpzGy-xXxS3tNAUNac3cWxN17ljY8rApPFIlnR1dg8TUTRR8e3twq80cALNn-hD1At1D1mIhVr1zel5n3toId0wv1UyZmPeFiKsaRP075ftoBs7cJM-rw/s1600/Alliance+table.jpg" width="400" /></a><b></b></div>
<b>ME - all Human Mercenaries,<br />WH - Witch Hunters,<br />SOS - sisters of Sigmar,<br />DTH - Dwarf Treasure Hunters,<br />UN - the Undead,<br />CU - Cult of the Possessed,<br />SKA - Skaven,<br />OG - Orcs & Goblins,<br />COC - Carnival of Chaos, </b><br /><div style="text-align: justify;">
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<b><b>In multiplayer games two or more warbands may form an alliance using
the rules introduced in the Mordheim Annual 2002, "Chaos in the Streets"
article. Each time a player pronounces an alliance refer to the table above to see the type of the alliance. </b></b></div>
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<b><span style="font-size: large;">No simbol - 'Almost friendly' </span></b></div>
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<b>These warbands are friendly to each other as much as it is possible in Mordheim. The warbands probably hate but will not move against each other until provoked.</b></div>
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<b>Members of allied Warbands: </b></div>
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<b>- Do not count each other as enemies. </b></div>
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<b>- May freely run within 8" of each other. </b></div>
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<b>- Are not forced to charge enemy models due to some special rules. Note however that Orc or Goblin failing an Animosity test counts allied models as friendly Hired Swords, therefore will shoot or charge on a result of '1'. </b></div>
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<b>- Will automatically break from close combat with each other as soon as the alliance is pronounced. Simply place the models 1" apart. They can move as normal in their next Movement phase. Models knocked down or stunned follow the normal rules for being knocked down or stunned, etc.</b></div>
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<b>- Charging, shooting, throwing non-helpful spells at a member of an allied warband will automatically break the alliance with that warband. Note that this includes attacks caused by failed Animosity test. If that happens it is still possible to form an alliance once more, but this time it would have 'Not in a thousand years' status. </b></div>
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<b><span style="font-size: large;">/ - 'Watch your back'</span></b></div>
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<b>Sometimes these warbands will find themselves in an alliance, although they will never truly fight back to back. Alliance would be temporary and fragile so stay aware.</b></div>
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<br /><b>Members of allied Warbands: </b></div>
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<b>- Do not count each other as enemies. </b></div>
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<b>- May freely run within 8" of each other. </b></div>
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<b>- <u>Are forced</u> to charge enemy models due to some special rules. </b></div>
<b>- Will automatically break from close combat with each other as soon as the alliance is pronounced. Simply place the models 1" apart. They can move as normal in their next Movement phase. Models knocked down or stunned follow the normal rules for being knocked down or stunned, etc.</b><div style="text-align: justify;">
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<b>- Will be subject to the Animosity rule so long as they will start the turn within 8" from the 'Watch your back' allies.</b></div>
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<b>- Charging, shooting, throwing non-helpful spells at a member of an
allied warband will automatically break the alliance with that warband.
Note that this includes attacks caused by failed Animosity test. If that
happens it is still possible to form an alliance once more, but this
time it would have 'Not in a thousand years' status. </b></div>
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<b>After the battle that ended while in a 'Watch your back' alliance, test your warband leader LD. If the test is failed one randomly selected non-leader hero will miss the next game as he refuses to fight alongside suspicious ally. </b></div>
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<b><span style="font-size: large;">X - 'Not in a thousand years'</span></b></div>
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<b>These warbands hate each other so zealously that they will never form an alliance. Each form of cooperation will end drastically. Some circumstances may force these warbands to fallow the same goal and form an alliance for the purpose of the game (to eliminate greater foe and then split the treasure?), but i will not happen without consequences. </b></div>
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<br /><b>Members of allied Warbands: </b></div>
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<b>- <u>Count</u> each other as enemies. </b></div>
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<b>- <u>May not</u> run within 8" of each other. </b></div>
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<b>- <u>Are forced</u> to charge enemy models due to some special rules. </b></div>
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<b>- Will continue to fight each other in close combat when and after the alliance is pronounced.</b></div>
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<b>- Will be subject to the Animosity rule so long as </b><b>as they will stay in the 'Not in a thousand years' alliance.</b></div>
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<b>- Note that c</b><b><b>harging, shooting, throwing non-helpful spells at a member of an
allied warband is OK so both players agrees to keep the alliance going</b>. These warbands are not in an alliance as your warband leader sees it. </b></div>
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<b>After the battle that ended while
in a 'Not in a thousand years' alliance, but before genereting income test your warband leader LD with a -2 modifier. If the
test is failed the warband revolts and land frustration on the warband leader. If the leader went OOA during the battle roll for the infury table with a -1 modifier to both dice, otherwise threat the leader as OOA instead.</b></div>
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<b><span style="font-size: large;">Multiple Alliances.</span></b></div>
<b>In the multiple alliance treat the alliance status as the worst possible status between allied warbands. For example an alliance between Marienburg Mercenaries, Dwarf Treasure Hunters and the Possessed will have the 'Not in a thousand years' status. </b><br />
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<b>If an already allied warband join another alliance all members of the previous alliance are considered to be in the new alliance and must accept or leave it at once. If they decide to stay in the alliance they will be counted toward the new alliance status with all it's consequences. </b><br />
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<b>I hope these rules will make your games more realistic and more funn as well. I will test the rules and probably change them a little bit in the future. </b><br />
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<b>Nazroth,</b>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7586421237587842239.post-14946475592603817292014-07-12T12:00:00.000+02:002015-03-25T23:27:29.739+01:00Hired Swords: Part two<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgll_CKGvws5Zt3_LbhDzAFocAt7q1LKboPBuATIh-0bxtEhygmNMyHanMawANtcJ-qaf6fNdhJXPDf2pdyMpReJ8utCrdxDGlFPErrzjzRdHoraCfoHA3bfoXeqyj3kzYQRLp5YOtHYE4/s1600/avatar+18.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgll_CKGvws5Zt3_LbhDzAFocAt7q1LKboPBuATIh-0bxtEhygmNMyHanMawANtcJ-qaf6fNdhJXPDf2pdyMpReJ8utCrdxDGlFPErrzjzRdHoraCfoHA3bfoXeqyj3kzYQRLp5YOtHYE4/s1600/avatar+18.jpg" /></a></div>
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<i>We have earned
quite a bunch of coins at our last raid. As we have all the gear we need
for now, it would be wise to use an additional pair of fighting arms.
Let's head back to the Cutthroat's Den and see what remarkable new
alliances we can buy with this gold...</i><b> </b>
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<b>This is the second part of my link> <a href="http://mordheimth.blogspot.com/2014/06/hired-swords-part-one.html" target="_blank">Hired Swords article</a> <link. Last time i have introduced to you what is in my opinion </b><b><b>the best fighter, best tank, best shooter and best caster among all of the 'legal' Hired Swords. Today i'm going to fulfill my announcement and describe the best</b></b><b> seeker, best sneak, best trickster, and best buff that you can hire. Please remember that this is my subjective opinion. If you disagree with my choice, just feel free to share your wisdom in the comments below. So let's get to business.</b></div>
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<span style="font-size: large;"><b>Elf Ranger</b></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGFIvnQ6Xbcg_Dgkoga7UrfKJbKjcocW3BwgS2ZP1n78GRhqf9wTGgzroXG4wz4AyfgSXaxKYJoMl6QX3JkKKNnm0UnZJpetTeuK9tnA85UWR-BjQhxLH4lcn7mWdZ4dPiii60ehvc9jc/s1600/MRD+HS+Elf+Ranger.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGFIvnQ6Xbcg_Dgkoga7UrfKJbKjcocW3BwgS2ZP1n78GRhqf9wTGgzroXG4wz4AyfgSXaxKYJoMl6QX3JkKKNnm0UnZJpetTeuK9tnA85UWR-BjQhxLH4lcn7mWdZ4dPiii60ehvc9jc/s1600/MRD+HS+Elf+Ranger.jpg" height="200" width="400" /></a></div>
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<b>The Elf Ranger has the keenest sight of all the Hired Swords. The 'Seeker' special rule allows him to spot hidden enemies at twice the distance of his impressive Initiative of 6. Armed with Elven Bow with BS 5 and M5 he is a mobile detector that will shoot your foes right after uncovering them for the rest of your warband. He will also lend some help in exploration so be assured that money spent on this nimble fellow would not be wasted.</b></div>
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<b>As the elf comes with a specific role to fulfill, he appears in the third wave of recruitment. </b></div>
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<b><span style="font-size: large;">Imperial Assassin</span></b></div>
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<b>Death from behind, the Assassin is the best sneak in Mordheim. Starting with a decent equipment and two powerful skills he already is a capable fighter, but after advancement he becomes a real threat to all shooting warbands. Backstabber skill is an overkill with which you will be able to eliminate entrenched enemies while Hide in Shadows will provide you with all the means to outmaneuver your opponents. He will be able to hide almost everywhere and will provide a magnificent support to all close combat warbands.</b></div>
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<b>"Valar Morghulis". The Imperial Assassin is my second wave choice. </b></div>
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<b><span style="font-size: large;">Halfling Scout</span></b></div>
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<b>This funny looking little dude is my favorite buff in the game. Cheap to hire, economical to use, thirteenth starting member of a warband that increases the maximum number of models you can field. This means that he will be useful throughout the enitre campaign, right from the moment when you spent your first golden crowns and until the very end. And if that was not enough, he is a damn Luck magnet - call me superstitious but i know it. I just do. </b></div>
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<b><br />Zero wave choice, always from the start.</b></div>
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<b><span style="font-size: large;">Arabian Merchant</span></b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTJ6GCtF1ZORKuRkfP18jmb-RqjTOLTgHxY3QP1C_7MtI9rTj7UgOZAF0JFd1mYfB0J3duTCjeCoLK9bTM3R0Ibgic8ON8_2ti-LTNUFttzrPk0YYLuS6eo4rZR48o_gmuQcpCkdOeLEM/s1600/MRD+HS+Arabian+Merchant.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTJ6GCtF1ZORKuRkfP18jmb-RqjTOLTgHxY3QP1C_7MtI9rTj7UgOZAF0JFd1mYfB0J3duTCjeCoLK9bTM3R0Ibgic8ON8_2ti-LTNUFttzrPk0YYLuS6eo4rZR48o_gmuQcpCkdOeLEM/s1600/MRD+HS+Arabian+Merchant.jpg" height="200" width="400" /></a></div>
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<b>He knows the best tricks. He's a two models in one. He will acquire the best items for you and in the end he will fill your chests with gold. All of which he does for free. Oh maybe not literally free but he will earn his own upkeep and leave something for the rest of the warband too. If you are thinking about a long campaign and wish to excel yourself in the exploration phase then this is your 'must have' choice. </b></div>
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<b>First wave choice on my private Hired Swords list. Sooner the better. </b></div>
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<b>Here's where the second part of the </b><b><b>link> <a href="http://mordheimth.blogspot.com/2014/06/hired-swords-part-one.html" target="_blank">Hired Swords article</a> <link</b> comes to an end. </b><b>Next time i will present you the best sniper and the best to leave alone Hired Swords.</b><br />
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<b>Nazroth, </b></div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7586421237587842239.post-47813578272806649372014-07-06T17:22:00.001+02:002014-07-06T17:22:07.715+02:00Matter of Survival: Trading<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPraCP49v0RQCl0sDoOtn_7xRQ8Oxdi8342_TDmBQtgvDruZxya6gq4NoiJtwYWh3PwFyBvHSWrHLQDTaGFLIDqluIrbfzXFRBufSrxzLc0g3d8u35SJEb2Mv80xn6zNM86ZNcgyVy84Y/s1600/avatar+24.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPraCP49v0RQCl0sDoOtn_7xRQ8Oxdi8342_TDmBQtgvDruZxya6gq4NoiJtwYWh3PwFyBvHSWrHLQDTaGFLIDqluIrbfzXFRBufSrxzLc0g3d8u35SJEb2Mv80xn6zNM86ZNcgyVy84Y/s1600/avatar+24.jpg" /></a></div>
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<i>Here's your gold lad. You've made through your first encounter in one piece. I say these crowns were earned. Now listen to me boy. There's plenty of whoresons awaiting you and your gold. They will try to beguile you with all those fancy knives and shiny armour. Do not let them get into your hed, you hear me? Spend some coins on Lucky Charm and keep the rest... </i></div>
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<b>Hello there fellow Campaigners. If after the first battle you've found yourself in possession of some gold then here are some trading hints you may find quite useful.</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG6iOdW5suhsiWlWSQZ1IaVOaUipqAV9ED2dob_fYsRcLY5NMUBUrjZKPzeTTtOTf-7JiEJdf8SHv9izI4bBRirJdEIjdJcpjX_2sjo6BXnu6R6r-rVuFKl7as-UBVoFo-V1rItt4I3lY/s1600/art+of+trading.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG6iOdW5suhsiWlWSQZ1IaVOaUipqAV9ED2dob_fYsRcLY5NMUBUrjZKPzeTTtOTf-7JiEJdf8SHv9izI4bBRirJdEIjdJcpjX_2sjo6BXnu6R6r-rVuFKl7as-UBVoFo-V1rItt4I3lY/s1600/art+of+trading.jpg" height="316" width="400" /></a></div>
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<b>First of all priorytise your purchase starting with warband members (if needed) then acquire less rare, cheap and most important equipment. It is of a great importance to spend your coins on things that will instantly boost your warbands fighting and exploration abilities.</b></div>
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<span style="font-size: large;"><b>Recruit heroes.</b></span></div>
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<b>The heroes will search for wyrdstone after the battle and each one of them will drastically increase the warbands income. If you haven't recruited max heroes at the start of a campaign, or one of them died in the first battle - it is most important to recruit up to a maximum ASAP.</b></div>
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<span style="font-size: large;"><b>Recruit henchmen.</b></span></div>
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<b>If it takes your number up to 9, 13 or 17 do not hesitate to recruit new warband members. The number of models OOA required to take Rout Test depends on it. Some scenarios offer great awards to the winner in which case you do not want to loose by failing Rout Test. </b></div>
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<span style="font-size: large;"><b>Trinkets over weapons.</b></span></div>
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<b>Some items are especially useful. Assuming that all your heroes are equipped with weapon adequate to their role, i suggest to use this priority list:</b><br />
<b>- Rabbit foot for the leader,</b><br />
<b>- Rabbit foot for the rest of the heroes, </b><br />
<b>- Lucky charm for the leader, </b><br />
<b>- Lucky charm for any tough combat heroes, </b><br />
<b>- Holy/Unholy relic,</b><br />
<b>- Rope & Hook for any agile wall climbers (Vampire, Skaven heroes etc,)</b><br />
<b>- Helmet for the leader and any combat heroes, </b><br />
<b>- Armour and fancy weapons </b><b>for the leader and heroes, </b><br />
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<b>As you can see - the first exploration will probably end with up to 5 rabbit foots and that assuming your warband will find all of them in one go. As most of the warbands are highly leader-oriented, try to invest some gold in his safety and usefulness. Mostly becouse the Leader is an expensive, rating increasing, slowly leveling and difficult to replace member of a warband. </b><br />
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<span style="font-size: large;"><b>Hire sellswords.</b></span><br />
<b>Sooner or later there will come a moment of stability. The income will overcome the needs and you will wonder of what to buy next. Some players prefer to keep reserve gold for a rainy day. I suggest you do otherwise. Remember that when you gather resources, other warbands will make good use of gold and advance themselves. Invest the gold to hire Hired Swords. You can find the list of useful Hired Swords in the link> <a href="http://mordheimth.blogspot.com/2014/06/hired-swords-part-one.html" target="_blank">Hired Swords article</a> <link.</b><br />
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<b>Now go there and spend some gold!</b><br />
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<b>Nazroth, </b><br />
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7586421237587842239.post-68203381626575350452014-07-04T15:03:00.000+02:002014-07-04T15:03:51.579+02:00Rules: Footbridges (how to build and then destroy)<div style="text-align: justify;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMZtyZmLpIRn48k8desov4AegDFifkOWWeJw36a3gm7Qxlb8xE8Pk00pnt3B4Z93BOjnw1caS996d3KdPkApsonO8KKvcXM6ldrrGgq2wbskc9TFP29wT-K_H94m6vJrzqAmRqqdPw5aA/s1600/avatar+23.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMZtyZmLpIRn48k8desov4AegDFifkOWWeJw36a3gm7Qxlb8xE8Pk00pnt3B4Z93BOjnw1caS996d3KdPkApsonO8KKvcXM6ldrrGgq2wbskc9TFP29wT-K_H94m6vJrzqAmRqqdPw5aA/s1600/avatar+23.jpg" height="200" width="170" /></a><i>To move at the ground level is to ask death for a dance. If we're going to survive this mess we've got to use gangplanks. Let's head up and see if these wretches will follow our example...</i></div>
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<b>Today i'm going to show you a fast & furious way to make your own footbridges. As for the reason of why you should be willing to create some gangways, it is obvious: they will present you with more movement options and strategies. Mordheim is all about simple rules and a lot of gaming options to choose from. Catwalks, gangplanks and footbridges will take your game higher and exert impact on the way you play. Later on i will also present you with all the new rules for footbridges to use in Modheim.</b></div>
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<b>For those of you who already knows how to make a Mordheim footbridge, please skip to the bottom of the post to see the rules and photos. </b></div>
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<b><span style="font-size: large;">Modellin footbridges</span></b></div>
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<b><b>Here is what you'll need: </b>wood / basing glue, super glue, sharp modelling knife, scissors, cutting line, brush, watter pot and some water, weights (or something heavy),</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyGzdINdXCHKG4QCt7HyZlILaKkdxrJEDoYYKB6Kn9pNY3_becQEi0qnF8LwrfvkU_1Gt5uXavCYLuXKZ4W936DkJ2bFml-ofuCIpziwBcepzJODd2zd11koMo4MR95T3J_o3pNttAIWM/s1600/ak%C5%82adki+2+(10).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyGzdINdXCHKG4QCt7HyZlILaKkdxrJEDoYYKB6Kn9pNY3_becQEi0qnF8LwrfvkU_1Gt5uXavCYLuXKZ4W936DkJ2bFml-ofuCIpziwBcepzJODd2zd11koMo4MR95T3J_o3pNttAIWM/s1600/ak%C5%82adki+2+(10).jpg" height="316" width="400" /></a></div>
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<b>fruit basket, thin wooden planks, </b></div>
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<b>Start with dismantling the basket using knife and scissors. Cut all the wood into large base* planks and a bunch of small texture** planks.</b></div>
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<b>* Base planks will be used as a main body of the footbridges. </b></div>
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<b>** Texture planks will be used to give the footbridges a wooden texture. </b></div>
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<b>Prepare the base of a footbridge by adhering some texture planks to the lower parts of the base planks, so that they would look much more solid when looked upon from the miniature's eye of view. It will be quick if you use super glue for the task. </b></div>
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<b>Now it is time to texturise your footbridges with a lot of texture planks. Fruit basket is made up of very thin planks, which are perfect to the task. <span class="short_text" id="result_box" lang="en"><span class="hps">Carefully</span> <span class="hps">apply the adhesive to</span> <span class="hps">the surface of the bridge, put some planks on it.</span></span></b></div>
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<span class="short_text" id="result_box" lang="en"><span class="hps"> </span></span><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVZ5MwwK-tjUNrWGu9yPg-YGGyA0BcAZ6_pvQe7c1WzSr16BECm3peFsQmpkXlDFY923m3SPTsoBlrSEAOFoKn1Sk6oMmRbhKhKP_mXfcWhthVEEc1pO8ncDPKo1gF7vNQDDiBFxFRgcM/s1600/k%25C5%2582adki+5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVZ5MwwK-tjUNrWGu9yPg-YGGyA0BcAZ6_pvQe7c1WzSr16BECm3peFsQmpkXlDFY923m3SPTsoBlrSEAOFoKn1Sk6oMmRbhKhKP_mXfcWhthVEEc1pO8ncDPKo1gF7vNQDDiBFxFRgcM/s1600/k%25C5%2582adki+5.jpg" height="316" width="400" /></a></div>
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<span class="short_text" id="result_box" lang="en"><span class="hps"><b>Now quickly turn the bridge over so that the upper side is lying on the surface of your workbench. Texture planks are very thin and they will probably absorb some water from the glue and bulge a little. You can prevent that by putting some waight onto the drying bridge. </b></span></span></div>
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<b>It won't take long before you will be able to relievie the completely dry footbridge. Now you can add some balustrade or ornamentation to it. Once more use the super glue to save some time. Remember to paint the complete product of your work with a mix of basing glue and water. It will harden the wood and prevent it from sheding splinters.</b></div>
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<b>After all the bridges dry up, you can udnercoat and the paint them. The complete set of footbridges may look like this:</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrtH80VAuZKIXqD8bDO9hOvboKpTnPRrMZqOebPJYqAybW8E8ERZLZSPbEykYoDaBJ5ezSuNbztF8YY4MNLCrDHpyjEqFrD-iw8IWUWHknQrAI-da2RF4AVGx8aKT0g7dCbe-NxoesL0c/s1600/k%25C5%2582adki+9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrtH80VAuZKIXqD8bDO9hOvboKpTnPRrMZqOebPJYqAybW8E8ERZLZSPbEykYoDaBJ5ezSuNbztF8YY4MNLCrDHpyjEqFrD-iw8IWUWHknQrAI-da2RF4AVGx8aKT0g7dCbe-NxoesL0c/s1600/k%25C5%2582adki+9.jpg" height="316" width="400" /></a></div>
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<span style="font-size: large;"><b>Rules: Footbridges</b></span></div>
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<b>Footbridges and catwalks are a common sight in Mordheim as well as in the other cities of the Imperium. Some of these gangplanks are just a bunch of randomly placed planks while others are more like a full scale bridges. Whilst not a one have the same length or size, all possess a single common <span class="short_text" id="result_box" lang="en"><span class="hps">feature: they're all made from wood. </span></span></b></div>
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<span class="short_text" id="result_box" lang="en"><span class="hps"><br /></span></span>
<b><span class="short_text" id="result_box" lang="en"><span class="hps">For the purposes of the game please apply the following rules to all the footbridges:</span></span></b></div>
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<span style="font-size: large;"><b>Destructable object: </b></span></div>
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<b>It is possible to destroy a wooden footbridge. Any model able to fight in close combat phase may attack a footbridge which is in base contact. If the model is in hand to hand combat with enemy model, it may still redirect some attacks to the bridge if you wish. The hits against a bridge will auto hit and you will need a roll of '6' to wound. Models armed with axes or flaming weapons will need a roll of '5+</b><b>' to wound the bridge. Small bridges (up to 6" length) have 3 Wounds, while Large bridges (more than 6" length) have 5 Wounds. You do not roll for the Injury, also Critical Hits do not apply to the bridges. Simply remove the bridge that has 0 Wounds left and perform 'Falling' for all the models that were on the bridge. </b></div>
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<span style="font-size: large;"><b>Pit Fighter: </b></span></div>
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<b>The Pit Fighter skill applies to the model fighting in hand to hand combat while on the bridge. </b></div>
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<b>Regards, </b>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-7586421237587842239.post-24661764757409853932014-06-30T12:00:00.000+02:002014-07-05T01:38:43.569+02:00Miscellaneous Equipment: Expand Your Armoury<div style="text-align: justify;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC2YvRff0Vy0lYIBaPx_H0lAqmvJ0McA1masX_5-ALjDU2KHVDt8LpP-jD6t1SBf1VfpNXCdRvbfi5jknP2tDBaZugkX6ua8d12DYGitFK5MGGF96EyRsRXg6K1d73tzHkZpLSYRI0SLM/s1600/avatar+22.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC2YvRff0Vy0lYIBaPx_H0lAqmvJ0McA1masX_5-ALjDU2KHVDt8LpP-jD6t1SBf1VfpNXCdRvbfi5jknP2tDBaZugkX6ua8d12DYGitFK5MGGF96EyRsRXg6K1d73tzHkZpLSYRI0SLM/s1600/avatar+22.jpg" /></a><i>With live ya stupid welps! Keep the edge bright and shiny... and sharp like a blood drinker's fang! Well maintained weapon will keep you all alive in this part of a shithole called Mordheim!</i></div>
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<b>Fellow Wyrdstone seekers,</b></div>
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<b>You may wander what do i mean by 'Expanding Your Armoury'. Well, in a game based on gaining experience, leveling models and purchasing new weapons and armour for a warband it is sometimes wise to prepare a backup equipment for the heroes. Some players prefer to represent weapon options with whole substitute models. I find it rather undesirable as i like to create a bond with some of my miniatures. Hours spent on painting and converting a model just to throw it away in favour of a new equipment option? It sounds to me like a betrayal. With use of some pins and magnets you will be able to switch weapons at a whim. More so, you will probably find converting more options for already painted heroes quite thrilling.</b></div>
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<b>As an example here's one of my heroes: the Undead Vampire armed with different weapon options. Some of them classic, others you may find unorthodox but quite effective. </b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYo6tb0s8n-3t5exQahL_ea8DPnQoxHUNSHTHAgu5ywp002fF5xuD5gpGTEVfZArurg3COT0mDBNIoRdLTfjiK5mjbXwdXos8oU-eDPlglomz_xYCyHtsZipjqxoiWcgpKH7gvVj5MKcc/s1600/v2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYo6tb0s8n-3t5exQahL_ea8DPnQoxHUNSHTHAgu5ywp002fF5xuD5gpGTEVfZArurg3COT0mDBNIoRdLTfjiK5mjbXwdXos8oU-eDPlglomz_xYCyHtsZipjqxoiWcgpKH7gvVj5MKcc/s1600/v2.jpg" height="200" width="400" /></a></b></div>
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<b> Classic Sword & Shield</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv4KaTTqcU3DFZgUQlI1SS73-h7F9kz0Pt-iaQXgiZ4FQDjR_svfaoPHOq1-aegMq3zTQiSTycg9IIdjWny1fJNNSgECePUoLbfYM9hcNFth0KynHhA1XJb-I7LWTi_g5nTQS9zB4bw9s/s1600/v4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv4KaTTqcU3DFZgUQlI1SS73-h7F9kz0Pt-iaQXgiZ4FQDjR_svfaoPHOq1-aegMq3zTQiSTycg9IIdjWny1fJNNSgECePUoLbfYM9hcNFth0KynHhA1XJb-I7LWTi_g5nTQS9zB4bw9s/s1600/v4.jpg" height="200" width="400" /></a></b></div>
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<b>Spear & Shield or Halberd</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVW6MoDofK7T0BgUtMW4gXbwD26Sj_iHFPxN4rocC6xn8U5IGG0DejvU6l6GIseIDiwi09BC7wi9csU5Vsu_By0MhziYkEqICpPlcqID6L7wSll7on7Yqc91SCUyjP1nuqri6Sz3ZkLGI/s1600/v3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVW6MoDofK7T0BgUtMW4gXbwD26Sj_iHFPxN4rocC6xn8U5IGG0DejvU6l6GIseIDiwi09BC7wi9csU5Vsu_By0MhziYkEqICpPlcqID6L7wSll7on7Yqc91SCUyjP1nuqri6Sz3ZkLGI/s1600/v3.jpg" height="200" width="400" /></a></b></div>
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<b>Two Handed Weapon or a Flail</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiafL9S31GVnRJ914V4ylrR5m4Fr1BVI3c-GXqQI3tccVtZJHnxpcqnRY1s3IBfI_AGkGtWMCiS8pUIgDWTaFNMPwRRomwovQA6gzJReOFxBGtNu_duf_i1GeDGhWuVAuzC7uWNmhkoP2Q/s1600/v1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiafL9S31GVnRJ914V4ylrR5m4Fr1BVI3c-GXqQI3tccVtZJHnxpcqnRY1s3IBfI_AGkGtWMCiS8pUIgDWTaFNMPwRRomwovQA6gzJReOFxBGtNu_duf_i1GeDGhWuVAuzC7uWNmhkoP2Q/s1600/v1.jpg" height="200" width="400" /></a></b></div>
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<b> 'King Kittan Giga Drill!'</b></div>
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<b>Hope you found some inspiration. It is awesome to switch weapond between games depending on which warband you will face next and it's important to represent weapons as they are.</b></div>
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<b>Nazroth,</b>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7586421237587842239.post-54207632981101617122014-06-28T12:00:00.000+02:002014-07-02T17:42:39.453+02:00Hired Swords: Part one<div class="" style="clear: both; text-align: justify;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6EDix0BW_X4rcJPni8rA4ZIIetcNOymM4IbmwtHPBiodF3odpgNe4zPI97hWOrR7HktxoWy87-YAseqhgS__orBMHl_L8YNc2XaXZsrz6hMhz0RhDWKtJYI7aIiGg2RSb48VB4nSUj0c/s1600/avatar+18.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6EDix0BW_X4rcJPni8rA4ZIIetcNOymM4IbmwtHPBiodF3odpgNe4zPI97hWOrR7HktxoWy87-YAseqhgS__orBMHl_L8YNc2XaXZsrz6hMhz0RhDWKtJYI7aIiGg2RSb48VB4nSUj0c/s1600/avatar+18.jpg" /></a><i>We have earned quite a bunch of coins at our last raid. As we have all the gear we need for now, it would be wise to use an additional pair of fighting arms. Let's head back to the Cutthroat's Den and see what remarkable new alliances we can buy with this gold...</i><b> </b></div>
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<b>Playing in a Campaign usually leads to a moment when you have more gold
than you can spend. At some point new weapons and armour are useless, you have reached the maximum number of fighters in your warband and the only good way to spend surplus gold is to buy a Hired Sword. There is plenty of Hired Swords to choose from. Some of them are powerful fighters while others are dead eye shooters. Some can even cast spells, earn gold or boost the number of warband members. The Hired Swords are too numerous for just one post so i will start with which is in my opinion the best fighter, best tank, best shooter and the best caster among them.</b></div>
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<b><span style="font-size: large;"> Pit Fighter</span></b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9oeGCw6q0owMN2lzXUTQz_DXSgr7reS8OvIklPpIHnzB6ZIjB8AY1zDesdh6mvaUFkjW5_p4iiRqtfWh0aAZmwN4Ysa4vCz1z-Q-6PW5sTdzqr-ESIa0fkMOHje9vpXRoLjiVF8acBAc/s1600/MRD+HS+Pit+Fighter.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9oeGCw6q0owMN2lzXUTQz_DXSgr7reS8OvIklPpIHnzB6ZIjB8AY1zDesdh6mvaUFkjW5_p4iiRqtfWh0aAZmwN4Ysa4vCz1z-Q-6PW5sTdzqr-ESIa0fkMOHje9vpXRoLjiVF8acBAc/s1600/MRD+HS+Pit+Fighter.jpg" height="200" width="400" /></a></div>
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<b>The Pit Fighter happens to be a best bully there is. With medium hire fee and average upkeep we will get some potent stats including S4 (5), T4, A2 and a very good set of gear. In single combat this warrior will overpower almost any foe. He may recoil when facing a Vampire, Possessed or an Ogre Bodyguard, but will make a bloody pulp from all other enemies.I recommend that you unleash the Pit Fighter on to your opponent's thoughest models. In worst case scenario he will keep them busy for long time.</b></div>
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<b>On my private list of Hired Swords he comes in the second wave of recruitment, as i prefer tricks over force. For those of you that would like to get eye to eye, the Pit Fighter should be a top priority. </b></div>
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<b><span style="font-size: large;"> Ogre Bodyguard</span></b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPcqFNiWE78yNo4N7vtzh4EtXztWesSLl5Ug20QdaFaGmVxXCgQggDypCDOOViPLXjSF1Pno9sEeKTYP3V8GK80TJz6FT_N72m0Pa-YfN_oUPkAibXdEMU_Lsi0ebE9gdu4J-cK2aTT2o/s1600/MRD+HS+Ogre+Bodyguard+VC.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPcqFNiWE78yNo4N7vtzh4EtXztWesSLl5Ug20QdaFaGmVxXCgQggDypCDOOViPLXjSF1Pno9sEeKTYP3V8GK80TJz6FT_N72m0Pa-YfN_oUPkAibXdEMU_Lsi0ebE9gdu4J-cK2aTT2o/s1600/MRD+HS+Ogre+Bodyguard+VC.jpg" height="316" width="400" /></a></b></div>
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<b>Ogre Bodyguard is the best tank in the game. High Toughness of 4 comes in a pair with 3 Wounds. With 2A and Cause Fear special rule, the Ogre is a formidable wall of meat that would turns out to be impassable for most of fighters. Use this one to keep enemy killers out of your softer fighters.</b></div>
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<b>Ogre Bodyguard is my wave one Hired Sword and joins my Warband each time i am able to afford it.</b></div>
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<b><span style="font-size: large;">Warlock </span></b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIGqLo7QIwqM1iNOZgrnrc7GIFP9C6O337TaGikr39bHm9nsDBFpTc7eU6wnbA5wg9KG4MSX7PW7m2gXhwYp4uuDCLUly7RtHlKHrhchJ2IA3rC9jmnVZ5MfH9Cv-6mYebOjDgjOV4Xkk/s1600/MRD+HS+Warlock.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIGqLo7QIwqM1iNOZgrnrc7GIFP9C6O337TaGikr39bHm9nsDBFpTc7eU6wnbA5wg9KG4MSX7PW7m2gXhwYp4uuDCLUly7RtHlKHrhchJ2IA3rC9jmnVZ5MfH9Cv-6mYebOjDgjOV4Xkk/s1600/MRD+HS+Warlock.jpg" height="200" width="400" /></a></b></div>
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<b>There aren't many Spellcasters in Mordheim. That single fact puts the Warlock above other low stat Hired Swords. Once more for a medium fee we can hire a more than decent fighting force. Warlock's ability to use Lesser Magic will 'make a difference' in most games. Try to keep him close to your main force so that his spells would prove to be most effective at all times. </b></div>
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<b>This Wizard comes in a wave zero, or wave one depending on which warband i'm playing at the moment. </b></div>
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<b><span style="font-size: large;">Tilean Marksman</span></b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbW51e3B99H8yaAGgbQgBYrqiv3hxvjmjPuvPMB5LCBe7O1yM6HQpVGwz0QkVQxJ_q_kNiT2Yq-ZCQrNTFTVgLkfZ1CxVx76ZeIWLtUJBMUJ-Cdf0Kpa7afR4UYdZYgFyBtRtc-luOtek/s1600/MRD+HS+Tillean+Marksman.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbW51e3B99H8yaAGgbQgBYrqiv3hxvjmjPuvPMB5LCBe7O1yM6HQpVGwz0QkVQxJ_q_kNiT2Yq-ZCQrNTFTVgLkfZ1CxVx76ZeIWLtUJBMUJ-Cdf0Kpa7afR4UYdZYgFyBtRtc-luOtek/s1600/MRD+HS+Tillean+Marksman.jpg" height="200" width="400" /></a></b></div>
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<b>Best Shooter in Mordheim, threatened only by the Roadwarden's move and shoot 'sniping' ability. Tilean Marksman is a must have in all warbands which puts distance above close quarters. A 3+ hit is formidable and if you roll a +1BS advancement you will have a sniper like any other. Just put him in a good spot so that he can see most of the battlefield and won't be fired upon too often.</b></div>
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<b>The Tilean Marksman is my zero wave choice. I always recruit him with my warband if possible. </b></div>
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<b>So now you know my choice of the best fighter, best tank, best shooter and the best casteramong Hired Swords. Next time i will present to you the best seeker, best sneak, best trickster, best buff that you can hire. </b> </div>
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<b>Nazroth,</b>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7586421237587842239.post-75032120217181141472014-06-20T13:28:00.000+02:002015-05-05T00:21:34.978+02:00Warband: the Middenheimers<div style="text-align: left;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyOA1TgWGZaocRZRiSq2VdSrPe5ylmd0awdF2OrigCcKmEvZuU7oPmSvab6Zf6i4-w2q7aR0VKP_eek31d2Qgxmq3ASk8RLUwm9jWCu0lTqDYw6kDN62Mg9E4LFX69WaT7NMBRjYVLgfg/s1600/avatar+12.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyOA1TgWGZaocRZRiSq2VdSrPe5ylmd0awdF2OrigCcKmEvZuU7oPmSvab6Zf6i4-w2q7aR0VKP_eek31d2Qgxmq3ASk8RLUwm9jWCu0lTqDYw6kDN62Mg9E4LFX69WaT7NMBRjYVLgfg/s1600/avatar+12.jpg" /></a><i>The land of Middenheim breeds warriors cold as ice. Personally i find their behaviour a little bit savage, yet do not mistake them for merely barbarians. Man of Middenheim are proud people that respect old ways. They venerate Ulric, God of wolves and winter. Watch yourself lad, try not to cross blades with them. Otherwise you may find yourself chased by a pack of angry wolves one day...
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<i><span style="font-size: large;"><b>Warband: Middenheim Mercenaries</b></span></i></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2FJAve4cKQ5HNSqyrSJ_ulaAQeWTzHks3k3TASlzw6BokZhmFwkQkYWAu7nAepe6nQItT2BGYs7narekzzJZb3OWR2HDnkgzy0bYMh2_-JgaF1Ds3o70jBWYbJb5aOxWKEleUfuT0M-o/s1600/MRD+MDH+Heroes.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2FJAve4cKQ5HNSqyrSJ_ulaAQeWTzHks3k3TASlzw6BokZhmFwkQkYWAu7nAepe6nQItT2BGYs7narekzzJZb3OWR2HDnkgzy0bYMh2_-JgaF1Ds3o70jBWYbJb5aOxWKEleUfuT0M-o/s1600/MRD+MDH+Heroes.jpg" width="400" /></a></div>
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<b>Fellow Mordheimers. Today i present you the Middenheim Mercenaries: one of three basic Human Mercenary warbands. The Middenheim warband is flexible and possess all merits of a human band so i will concentrate on what makes them different from other warbands. </b></div>
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<b>Advantages:</b></div>
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<b>- All speed ahead,</b></div>
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<b>Every single hero of Middenheim warband has the option to choose Speed skills. Imagine this howling ang powerfull mashine of war as it covers half of the table in a blink of an eye. Now imagine the look on a face of your opponent as he find himself facing a full compliment of hand to hand monsters in less than three turns. </b></div>
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<b>- Strong arms, </b></div>
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<b>Other warbands need some fancy gear to start the campaign with S4 / S5 models, but not Middenheim. Middenheim Captains and Champions start with S4 and can be further pumped up to 5 or 6 with use of common weapons. After couple of fights you will add some Strenght skills and just unleash your wolves against the foe. They will do the rest.</b></div>
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<b>Weaknesses:</b></div>
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<b>- Lack of Shooting skills, </b></div>
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<b>Lack of shooting skills on most heroes sets up your way of gaming from the start. You will have to get close and you will have to get your hands dirty. Thank the Ulrik that there are Blunderbusses in your armoury so that your warband may still generate some punch while racing to bit crap out of your foe. </b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4Va34PLuvAJ_-ZaWfnZTdcm4B2b9b6ohv3fDohQSMKaynEfFZAS3OLBdx6ODiusyAF6lZ5AGr-MSlZjWQlAxNNlDUm3B70Nfu2LGbBEstlLL7HEsqTHZSO0xmAApLq_miL2OXqSyKIXU/s1600/MRD+MDH+Captain.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4Va34PLuvAJ_-ZaWfnZTdcm4B2b9b6ohv3fDohQSMKaynEfFZAS3OLBdx6ODiusyAF6lZ5AGr-MSlZjWQlAxNNlDUm3B70Nfu2LGbBEstlLL7HEsqTHZSO0xmAApLq_miL2OXqSyKIXU/s1600/MRD+MDH+Captain.jpg" width="400" /></a></div>
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<b>Mercenary Captain</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhnsJno73kn9tfWKQ3RVFoYpWAVE4I6vvEB7jpC10lb4QBHOSA1VCHDhTiCxe-dE9ow9R2Vdec8N4t5oTHoQjwRZx7Yp4NsBRqp2KZ_YWViMw0R67jPDO_JesCazSWBnGIXsldcdCG2ng/s1600/MRD+MDH+Champions.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhnsJno73kn9tfWKQ3RVFoYpWAVE4I6vvEB7jpC10lb4QBHOSA1VCHDhTiCxe-dE9ow9R2Vdec8N4t5oTHoQjwRZx7Yp4NsBRqp2KZ_YWViMw0R67jPDO_JesCazSWBnGIXsldcdCG2ng/s1600/MRD+MDH+Champions.jpg" width="400" /></a></div>
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<b>Champions</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikRyU-alUc4_iL9oFo74U0ccYysphEe72CSyK2BxBHZjz4-yV9MI-uzcHwjSKcFSdSUNBMPaeN9-Mfr6e_Ah0TNNeLqaEmvDHOQ9NLkkCGwGzblV5hKeAXPipzCFLkquk2_TCWZuXj4Yo/s1600/MRD+MDH+Youngbloods.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikRyU-alUc4_iL9oFo74U0ccYysphEe72CSyK2BxBHZjz4-yV9MI-uzcHwjSKcFSdSUNBMPaeN9-Mfr6e_Ah0TNNeLqaEmvDHOQ9NLkkCGwGzblV5hKeAXPipzCFLkquk2_TCWZuXj4Yo/s1600/MRD+MDH+Youngbloods.jpg" width="400" /></a></div>
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<b>Youngbloods</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzWc2036f3mRxAHSD1Hvll7MCvZ6Gosv435XNizZ-2XS5gaaAKUttDNAmJ_6-smkE0f7fniM-gtZ-98Ivfvc7KmuLFKuX4Hg2MaM04jS1M2fkwCXfpl5SIUDvO0vC7M9e_eon957-lL8Y/s1600/MRD+MDH+Swordsman.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzWc2036f3mRxAHSD1Hvll7MCvZ6Gosv435XNizZ-2XS5gaaAKUttDNAmJ_6-smkE0f7fniM-gtZ-98Ivfvc7KmuLFKuX4Hg2MaM04jS1M2fkwCXfpl5SIUDvO0vC7M9e_eon957-lL8Y/s1600/MRD+MDH+Swordsman.jpg" width="400" /></a></div>
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<b>Swordsman / Warriors</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBNaqC4irhCH4VZdPiCvk4D7Yqrd0DXVO3EgjLa92P52pJvDnHsEwN7DqbEOBEWDxiYegAvqrNsmsFTU5IGZNKp4oDFKUWhxDdlOFIfmmYvP1CVI3re7idRy_eTsy4XkssjVgEhMt6e-c/s1600/MRD+MDH+Marksman.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBNaqC4irhCH4VZdPiCvk4D7Yqrd0DXVO3EgjLa92P52pJvDnHsEwN7DqbEOBEWDxiYegAvqrNsmsFTU5IGZNKp4oDFKUWhxDdlOFIfmmYvP1CVI3re7idRy_eTsy4XkssjVgEhMt6e-c/s1600/MRD+MDH+Marksman.jpg" width="400" /></a></div>
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<b>Marksman</b></div>
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<b>Warband: Middenheim Mercenaries</b><br />
<b>Cost: 500gc,</b><br />
<b>Rating: 101,</b></div>
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<b>Captain 70gc,<br />Sword, Dagger, </b></div>
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<b><br />Champion 45gc,<br />Halberd, Dagger, <br /><br />Champion 41gc,<br />Hammer, Hammer, Dagger, <br /><br />Youngblood 18gc,</b><b><b> </b></b><br />
<b><b>Hammer, , Dagger, </b></b></div>
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<b><b> </b><br />Youngblood 18gc,<br />Staff, Dagger, <br /><br />Swordsmen (2) 90gc,<br />Sword, Dagger, <br /><br />Marksman 57gc,<br />Blunderbuss, Dagger, <br /><br />Marksman (2) 76gc,<br />Bow, Mace, Dagger,<br /><br />Marksman (2) 70gc,</b><b><b> </b></b><br />
<b><b>Bow, Dagger,</b><br /><br />Halfling Scout 15gc,</b> </div>
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<b>Nazroth,</b>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7586421237587842239.post-59724080291075374682014-06-14T13:26:00.000+02:002014-07-01T00:16:51.939+02:00Miscellaneous Equipment: Random Encounters<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7OErPeuILDlyHQcg6eaLlzUHV1gzma8jUYvdYbkoSjvv-XaMpIb8xKLQjsipVeyj16IbdtRC5HP_O20HYiLACazltTYr_hq1FVwkLFxemwcoP57HjmUaYROIH7JYih8mYN1z_bbL6GAk/s1600/avatar+16.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7OErPeuILDlyHQcg6eaLlzUHV1gzma8jUYvdYbkoSjvv-XaMpIb8xKLQjsipVeyj16IbdtRC5HP_O20HYiLACazltTYr_hq1FVwkLFxemwcoP57HjmUaYROIH7JYih8mYN1z_bbL6GAk/s1600/avatar+16.jpg" /></a></div>
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<i>Can you feel it? It's all in the air. Like a smell of something foul from afar. I have a bad feeling about this. Let's make haste lat. We don't want to bump into something are we?</i></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikscIejq3pGHVrWPoTpw-1D7tcUMrT_sXOlJW0RLZdxeRnIhtyhJLDnzLrIzYsq_5iNRJ2HYSe42G6IoX3Rk9kNAb5HJa_B1X0WfNZDzeDNaThvdy0bpQ390A3Es40OHG5GvdI85KHdSg/s1600/MRD+RE+main.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikscIejq3pGHVrWPoTpw-1D7tcUMrT_sXOlJW0RLZdxeRnIhtyhJLDnzLrIzYsq_5iNRJ2HYSe42G6IoX3Rk9kNAb5HJa_B1X0WfNZDzeDNaThvdy0bpQ390A3Es40OHG5GvdI85KHdSg/s1600/MRD+RE+main.jpg" height="200" width="400" /></a></div>
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<b>Mordheimers! Most of you had already encountered 'Random Hapenings' presented in Town Cryer, and then once more in Mordheim Annual 2002. Each of thirty four events is a tribute to the randomness of Mordheim, and every single one of them is worth mentioning. To all of those that had never used 'Random Hapenings' rules before i must say that you have never truly played Mordheim up to now. Below you will find my representation of all twelve 'appearance' encounters that you'r band may bump into.</b></div>
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<b>11 - Ogre Mercenary</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ_Htbyzp25pNijySCQ0Z0S6psAmaepnnSn_EUpp93_OhomT5zEjJ_RJuScawt2ngnalqEVtB-QXHOo64wQx57VFpyRvLDPNKtat14yxyoib1I7v_C0KzsTrloso7g82apKLphT6X5eNY/s1600/MRD+HS+Ogre+Bodyguard+WH.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ_Htbyzp25pNijySCQ0Z0S6psAmaepnnSn_EUpp93_OhomT5zEjJ_RJuScawt2ngnalqEVtB-QXHOo64wQx57VFpyRvLDPNKtat14yxyoib1I7v_C0KzsTrloso7g82apKLphT6X5eNY/s1600/MRD+HS+Ogre+Bodyguard+WH.jpg" height="316" width="400" /></a></b></div>
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<b>Most players have one or more Ogre Mercenaries in their collection. Same goes for me so i choose this one to be at hand if needed. The miniature is from my Witch Hunters warband and is an allegory to marriage in addidion to it's main role as a fighter. </b></div>
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<b>12 - Swarm of Rats (Ghosts?)</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2oB0Atg9naBZ_ZYTay4osAiGqq4H3eo0bGaZ4A8oSEBZJQ_E8qAFyLm0qiEd7sheFK4X4hRwSVXqUn4q35ZO-odBcANEeadRwGhQAobE27u38vlNN1tMEsO0doyZUuOD82bBuhKRmX8E/s1600/MRD+RE+Rat+Pack.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2oB0Atg9naBZ_ZYTay4osAiGqq4H3eo0bGaZ4A8oSEBZJQ_E8qAFyLm0qiEd7sheFK4X4hRwSVXqUn4q35ZO-odBcANEeadRwGhQAobE27u38vlNN1tMEsO0doyZUuOD82bBuhKRmX8E/s1600/MRD+RE+Rat+Pack.jpg" height="316" width="400" /></a></b></div>
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<b>Six bases of rats are hard to get. I use six Spirit Hosts from my Warhammer: Vampire Counts army as proxy. It is easy to imagine the wave of wailing ghosts rampaging the streets of Mordheim and it looks cool too.</b></div>
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<b>15 - Blood for the Blood God</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2nAFcdOrCVph6i3_bGfiZ8HLvAjvodhcesjTIaIUqvEfGzks-650OM9Rff6EFZEBUNpuruFEJa15iIronDqy0sjtzASTWUJbVs4fwVfa19Zess-krhIY2kk1MJJYmfCNrzMQmss9ug4c/s1600/MRD+RE+Bloodletter.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2nAFcdOrCVph6i3_bGfiZ8HLvAjvodhcesjTIaIUqvEfGzks-650OM9Rff6EFZEBUNpuruFEJa15iIronDqy0sjtzASTWUJbVs4fwVfa19Zess-krhIY2kk1MJJYmfCNrzMQmss9ug4c/s1600/MRD+RE+Bloodletter.jpg" height="200" width="400" /></a></b></div>
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<b>This Hereald of Khorne miniature looks just like it would burst into action at any moment now. Model has been handpicked and prepared just for the task of being a Random Happening encounter.</b></div>
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<b>21- Restless Spirit</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhRxa8bbrPu7cwAjFoXJHltVODGEXeBK6kf9oTVHQhVFBD7vtkTo_M5r9neMgFzqtIwL_Ugyy25ClbkZgHAUzbIbg7ptIdpZVdxJW61-bHBpgIfXXseuHCkGzguwbGsGcOPhBdCJMt5YE/s1600/MRD+RE+Spirit.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhRxa8bbrPu7cwAjFoXJHltVODGEXeBK6kf9oTVHQhVFBD7vtkTo_M5r9neMgFzqtIwL_Ugyy25ClbkZgHAUzbIbg7ptIdpZVdxJW61-bHBpgIfXXseuHCkGzguwbGsGcOPhBdCJMt5YE/s1600/MRD+RE+Spirit.jpg" height="200" width="400" /></a></b></div>
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<b>As i used all of my the Spirit Hosts to replace Rat Swarms i just had to use the Wraith conversion to represent the Restless Spirit. The Spirit itself is almost harmless but the psychological effect this miniature exerts on my fellow gamers is worth the efort of converting it.</b></div>
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<b>23 - Man Eater</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9pCAQObEp8HGDUW49hpUrWgV-ZKmo7wkMU9wWbLkZwLbIV9kQwi4rDhlcRIu3ZYHMm4mwimgIrOf5DomxZOn4OSn8KPU25VSOiBFQMRfJDxjgUs6IMMNkhOo3Ry0bKsFynLNpq0y7toM/s1600/MRD+random+happenings+Maneater.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9pCAQObEp8HGDUW49hpUrWgV-ZKmo7wkMU9wWbLkZwLbIV9kQwi4rDhlcRIu3ZYHMm4mwimgIrOf5DomxZOn4OSn8KPU25VSOiBFQMRfJDxjgUs6IMMNkhOo3Ry0bKsFynLNpq0y7toM/s1600/MRD+random+happenings+Maneater.jpg" height="316" width="400" /></a></b></div>
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<b>This is the one that i'm most proud of. In the original plan the so called Man-eater is a tree but i couldn't stop to try something completely different. Can you feel the horror of a warband member captured unawares by writhing tentacles of a privy?</b></div>
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<b>24 - Skeletons / 46 - Plague Victims</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEJvM8z-VGVTlfVOUeQx5-kqP-7yGyVtlPql9L0HAVW_W6XP-AiDyIhd0hLV2As2PkL7KWuB5xuprfWUaDnA4xUd6-UdrVioAAFArNH1Wh0o7xynAg-ZjGCq1AsIH1wlJPhwxXyuTorxk/s1600/MRD+RE+Plague+Victtims.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEJvM8z-VGVTlfVOUeQx5-kqP-7yGyVtlPql9L0HAVW_W6XP-AiDyIhd0hLV2As2PkL7KWuB5xuprfWUaDnA4xUd6-UdrVioAAFArNH1Wh0o7xynAg-ZjGCq1AsIH1wlJPhwxXyuTorxk/s1600/MRD+RE+Plague+Victtims.jpg" height="200" width="400" /></a></b></div>
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<b>I do not like the concept of skeletons in Mordheim. There's just to many fresh corpses in Mordheim to even think about fielding bone shiny skeletons. I use these zombies to represent both the Plague Victims and the Sceletons.</b></div>
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<b>26 - Spawn</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiikz3cjRM36k1q9pkZGQ6BK3lX-JtAEujlCp6gBGbs8kl_VohjSqUhkPVNe_l0drtmlZjomcacs7MAMhR0pUz0Ao3ghZnbvYL3Cj5hxzS_DUiRrMhefZUGWth_VV5mJppY43VhX6umOLk/s1600/MRD+RE+Spawn.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiikz3cjRM36k1q9pkZGQ6BK3lX-JtAEujlCp6gBGbs8kl_VohjSqUhkPVNe_l0drtmlZjomcacs7MAMhR0pUz0Ao3ghZnbvYL3Cj5hxzS_DUiRrMhefZUGWth_VV5mJppY43VhX6umOLk/s1600/MRD+RE+Spawn.jpg" height="200" width="400" /></a></b></div>
<b>Ever watched "The Thing"? I did and it had distorted my mind.</b><br />
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<b>35 - Dog Pack</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9YPmhBvFFJlF_7pwFLJdhNajnc1opo-gtSSOEqsJ2aZtXnDouOVkhQUUH88UsK82VDjIEinvwKLEyeUcz8WcXBlmgnE8x6hQT_UvNU38VZkesEZW7K-1ROOSHmqLpmBklMv6HbVdQXNo/s1600/MRD+RE+Dog+Pack.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9YPmhBvFFJlF_7pwFLJdhNajnc1opo-gtSSOEqsJ2aZtXnDouOVkhQUUH88UsK82VDjIEinvwKLEyeUcz8WcXBlmgnE8x6hQT_UvNU38VZkesEZW7K-1ROOSHmqLpmBklMv6HbVdQXNo/s1600/MRD+RE+Dog+Pack.jpg" height="200" width="400" /></a></b></div>
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<b>What can i say? Mordheim is a perfect game for those with a big Warhammer: Vampire Counts army. </b></div>
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<b>45 - Pit Fighter</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVbjbv9zjHLiCKb0hjPGR0LrF3qTobemyXb5TBf0jmjm6dhJATj4Ili9jCHrQty_01V-bF1FS5Hwrtx8uCKfGavr0W6u1WiRKMEA5CaXXl3eqefWnvOvrx3CUGgstqaeLiGmOCiB3QhcU/s1600/MRD+RE+Pit+Fighter.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVbjbv9zjHLiCKb0hjPGR0LrF3qTobemyXb5TBf0jmjm6dhJATj4Ili9jCHrQty_01V-bF1FS5Hwrtx8uCKfGavr0W6u1WiRKMEA5CaXXl3eqefWnvOvrx3CUGgstqaeLiGmOCiB3QhcU/s1600/MRD+RE+Pit+Fighter.jpg" height="200" width="400" /></a></b></div>
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<b>I love this old school Warhammer: Quest miniature. With its bulky frame, overgrown musculature, big clown-like boots and nasty look on it's face. Damn, there was a time when miniatures looked so cool!</b></div>
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<b>54 - Last Man Standing</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGf_VIQrNwox8gBJ6Mtn-igMkVz9bMYaBET-hi1HcW1ra2-uOCrPb8D1zJBvxaaF-ZhOoH8k7ZPe5tj93B3Zlv4y1qL3fgdQwFCX6bahq8pjg_kvafyoKQxKo0dYw71TlVElyrtt4aVbI/s1600/MRD+RE+Sister.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGf_VIQrNwox8gBJ6Mtn-igMkVz9bMYaBET-hi1HcW1ra2-uOCrPb8D1zJBvxaaF-ZhOoH8k7ZPe5tj93B3Zlv4y1qL3fgdQwFCX6bahq8pjg_kvafyoKQxKo0dYw71TlVElyrtt4aVbI/s1600/MRD+RE+Sister.jpg" height="200" width="400" /></a></b></div>
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<b>In my opinion it should be named 'Last Maam Standing". GW made us the courtesy of sculpting not one but two astonishing Sisters of Sigmar Matriarch miniatures so there is always one to spare for the encounter. </b></div>
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<b>66 - Itsy-Bitsy Spider</b></div>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbRvh3TQmLnrn0FH4XwMjlWjp2oCGzirEfQWYb679uhpV0BvLnjKI4hZKNYoCb0WHN87j0T4NV_jqzVJBVliChyphenhyphen8ozVgr-feManDKzTOx47GXOtVryqvmSESFvIOOqdxBp0KL0Q1nIm5A/s1600/MRD+RE+Spider.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbRvh3TQmLnrn0FH4XwMjlWjp2oCGzirEfQWYb679uhpV0BvLnjKI4hZKNYoCb0WHN87j0T4NV_jqzVJBVliChyphenhyphen8ozVgr-feManDKzTOx47GXOtVryqvmSESFvIOOqdxBp0KL0Q1nIm5A/s1600/MRD+RE+Spider.jpg" height="200" width="400" /></a></b></div>
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<b>My last addition to the collection of Random Happenigs miniatures. I was happy to paint this converted mini with use of a different colour sheme than most of my Mordheim models. Now it's an ugly, hairy, toxic spider.</b></div>
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<b>Nazroth,</b>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7586421237587842239.post-89042773186842368392014-06-10T00:51:00.000+02:002014-07-01T00:15:46.951+02:00Miscellaneous Equipment: Mordheim Rulebook(s?)<div style="text-align: left;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB_GzfCVfftrBehL8L0-gw7FImwprnz4A_Kp4G3HyP4YdjbpNFqsPsIN8pplVy3r-ngekCcjRSiMYRg425qmjz6IoN6WqKBBdsNwxSRUnnu1HBOi8SUN6A9awm1RwR8D6ekqa5V-WeMQ8/s1600/avatar+17.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB_GzfCVfftrBehL8L0-gw7FImwprnz4A_Kp4G3HyP4YdjbpNFqsPsIN8pplVy3r-ngekCcjRSiMYRg425qmjz6IoN6WqKBBdsNwxSRUnnu1HBOi8SUN6A9awm1RwR8D6ekqa5V-WeMQ8/s1600/avatar+17.jpg" /></a><i>Mordheim may seem like an utter chaos lad, but it is a city of the Imperium in all it's rights. If you wish to live throughout this little journey of ours, you've got to stick to some rules...</i></div>
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<b>Most of us - Mordheim gamers - had a real Mordheim rulebook in hands for more than couple of times. I personally own such a rulebook and am a happy possessor of the original Mordheim Annual 2002. But there is a plenty of additional rules that Mordheim rules review added to the game, not to mention changes wrought upon the primary book. In order to keep all the rules in check and avoid tons of paper i have created three pdf files containing the Rulebook as i see it needed. Basic rules, Mordheim Annual 2002, some rules from Empire in Flames, and Errata. All of whom i have sorted into three smaller books ready to be printed and binded. As these rules were initially free to download at GW's site - feel free to download the files and make your own copy of the book. A copy where all magic is in the same place, warbands are placed in alphabetical order and 'ye olde curiosity shope' is right behind miscellaneous equipment. </b></div>
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<span style="font-size: large;"><a href="https://drive.google.com/file/d/0B9rdJXic0UHmdFdNVU5VZVBfWnc/edit?usp=sharing" target="_blank">Book one: Rules, including all usable magic and equipment, </a></span><br />
<span style="font-size: large;"><a href="https://drive.google.com/file/d/0B9rdJXic0UHmMWxyLVpOT1M2RHM/edit?usp=sharing" target="_blank">Book two: Warbands, including Hired Swords and Dramatis Personae, </a></span><br />
<span style="font-size: large;"><a href="https://drive.google.com/file/d/0B9rdJXic0UHmMW14S1c2M1VQZXc/edit?usp=sharing" target="_blank">Book three: Campaign, including Scenarios and post battle sequence, </a></span><br />
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<b>Nazroth,</b>Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-7586421237587842239.post-7045007069453864392014-06-08T17:54:00.003+02:002015-03-26T23:56:19.491+01:00Warband: 'Holy Crusade' the Sisters of Sigmar<br />
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<i>You want to hear about the Sisterhood? Let me tell you this you miserable fool: You do not want to hear about them, or talk of them, or see one of them. You certainly do not wish to be hired by them and you are dead if you ever find yourself pursued by them. This is all you need to know. </i></div>
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<span style="font-size: large;"><b>Warband: Sisters of Sigmar</b></span></div>
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<b>'Holy Crusade'</b></div>
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<b>The Sisters of Sigmar is one of the strongest warbands there are. Easy to play and hard to master, this warband combines a lot of hand to hand combat punch with some decent short range firepower and typical human flexibility. I have faced the Sisters on many occasion as they are my mate's favorite band. Each of those fights was a bloodbath regardless of the outcome. Let us have a look at their's pros and cons.</b></div>
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<b>Advantages:</b></div>
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<b>- Praying Matriarch,</b></div>
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<b>Prayers of Sigmar are very powerfull, but even more so when cast by an already formidable fighter. A Sigmarite Matriarch is a fighter, shooter, spellcaster and may be armed with Sisters of Sigmar exclusive weapons.</b></div>
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<b>- Holy S. . . Sister Bertha,</b></div>
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<b>Bertha Bestraufrung, high matriarch of the sisterhood is a hell of a killer. Sisters of Sigmar are the only warband to have acsess to so many Dramatis Personae plus a one reserved especially for them. It does not have an impact on early stage of the campaign but given some time you will find yourself backed up with Bertha with no hire fee spent, and it means a lot of trouble for your opponent. </b></div>
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<b>- Slings & Hammers,</b></div>
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<b>Sisters of Sigmar is a warband of close to short range effeciency. Slings can produce a lot of dakka to soften your foe and Hammers of Sigmar can open up an Ogre in no time (not to mention what do they make of some unholy creatures). </b></div>
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<b>- Novices,</b></div>
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<b>There are plenty of ways to field a Sisters of Sigmar warband. You can go for equipment, but you can also choose to take strenght in numbers. Easy to buy 13 starting models with Novices woth 15gc each. Did i mention that they can use slings and can be armed with two weapons? Not like Zombies or Warhounds if you know what i mean. </b></div>
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<b>- Augur,</b></div>
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<b>The Augur is a cheap hero that advances fast and can reroll characteristic tests, to hit rolls in combat and pick one of two dice rolls on exploration table. It is a 'must have'. </b></div>
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<b><b>Weaknesses:</b></b></div>
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<b><b>- No long range firepower,</b> </b></div>
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<b>Sisters do not have access to any long rande weaponry except hired swords. Even if you hire a Tilean Marksman or a Kislev Ranger they will be quickly outgunned. </b></div>
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<b>Sister Matriarch: Onslaught</b></div>
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<b>Sister Superiors: Lagherta, Bernadette, Siggy</b></div>
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<b>Augur: Valca</b></div>
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<b>Sisters</b></div>
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<b>Novices</b></div>
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<b>Warband: Sisters of Sigmar 'Holy Crusade'</b><br />
<b>Cost: 500gc,</b><br />
<b>Rating: 109,</b> </div>
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<b>Matriarch: Onslaught 97gc,</b><br />
<b>Sigmarite Warhammer, Steel Whip, Sling, Dagger, </b><br />
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<b>Sister Superior: Lagherta 62gc,</b><br />
<b>Sigmarite Warhammer, Steel Whip, Sling, Dagger, </b><br />
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<b>Sister Superior: Siggy 62gc,</b><br />
<b>Sigmarite Warhammer, Steel Whip, Sling, Dagger, </b><br />
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<b>Sister Superior: Bernadette 52gc,</b><br />
<b>Sigmarite Warhammer, Hammer, Sling, Dagger, </b><br />
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<b>Augur: Valca 37gc,</b><br />
<b>Steel Whip, Sling, Dagger, </b><br />
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<b>Sisters (2) 60gc,</b><br />
<b>Hammer, Sling, Dagger, </b><br />
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<b>Sisters (2) 60gc,</b><br />
<b>Hammer, Sling, Dagger, </b><br />
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<b>Novices (3) 60gc,</b><br />
<b>Hammer, Sling, Dagger, </b><br />
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<b>Halfling Scout 15gc,</b><br />
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<b>Nazroth,</b>Unknownnoreply@blogger.com0